/****************************************************************************
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2017 The Qt Company Ltd.
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef QT3DRENDER_DRAGON_DISPATCHCOMPUTE_H
#define QT3DRENDER_DRAGON_DISPATCHCOMPUTE_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/dragonframegraphnode_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Dragon {

class DispatchCompute : public FrameGraphNode
{
public:
    DispatchCompute();
    ~DispatchCompute();

    void cleanup();

    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) override;
    inline int x() const Q_DECL_NOTHROW { return m_workGroups[0]; }
    inline int y() const Q_DECL_NOTHROW { return m_workGroups[1]; }
    inline int z() const Q_DECL_NOTHROW { return m_workGroups[2]; }

private:
    void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) final;

    int m_workGroups[3];
};

} // Dragon

} // Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_DRAGON_DISPATCHCOMPUTE_H
