for Cogl 2.0;

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Cogl - a modern 3D graphics API
About Cogl
The Object Interface
The Top-Level Context — The top level application context.
Main loop integeration — Functions for integrating Cogl with an application's main loop
Setting Up A GPU Pipeline
Blend Strings — A simple syntax and grammar for describing blending and texture combining functions.
Pipeline — Functions for creating and manipulating the GPU pipeline
Shader snippets — Functions for creating and manipulating shader snippets
Allocating GPU Memory
CoglBuffer: The Buffer Interface — Common buffer functions, including data upload APIs
CoglAttributeBuffer: Buffers of vertex attributes — Functions for creating and manipulating attribute buffers
CoglIndexBuffer: Buffers of vertex indices — Functions for creating and manipulating vertex indices.
Describing the layout of GPU Memory
Vertex Attributes — Functions for declaring and drawing vertex attributes
Indices
Geometry
Primitives — Functions for creating, manipulating and drawing primitives
Path Primitives — Functions for constructing and drawing 2D paths.
Drawing
Draw Vertex Attributes
Rectangles
Textures
The Texture Interface — Fuctions for creating and manipulating textures
2D textures — Functions for creating and manipulating 2D textures
3D textures — Fuctions for creating and manipulating 3D textures
Rectangle textures (non-normalized coordinates) — Functions for creating and manipulating rectangle textures for use with non-normalized coordinates.
Meta Textures
High Level Meta Textures — Interface for high-level textures built from low-level textures like CoglTexture2D and CoglTexture3D.
Sub Textures — Functions for creating and manipulating sub-textures.
Sliced Textures — Functions for creating and manipulating 2D meta textures that may internally be comprised of multiple 2D textures with power-of-two sizes.
X11 Texture From Pixmap — Functions for creating and manipulating 2D meta textures derived from X11 pixmaps.
Clipping — Fuctions for manipulating a stack of clipping regions
Framebuffers
Offscreen Framebuffers — Fuctions for creating and manipulating offscreen framebuffers.
Utilities
Color Type — A generic color definition
Matrices — Fuctions for initializing and manipulating 4x4 matrices
3 Component Vectors — Functions for handling single precision float vectors.
Quaternions (Rotations) — Functions for initializing and manipulating quaternions.
Common Types
Binding and Integrating
GType Integration API
Glossaries
Annotation Glossary
Index of all symbols
Index of deprecated symbols
Index of new symbols in 0.8
Index of new symbols in 1.0
Index of new symbols in 1.2
Index of new symbols in 1.4
A. License