libSDL2-2_0-0-2.0.8-150200.11.6.1<>,z@bOp9|%cp H-,!I)/pQj N~u> 9UdD).MS CQبgfnKkɢ]1Tm3j``w%hk8gS>tUigNVn tDqpxT2sq .3\Y6.j3bSx׺ #cRc"}[ ϊC$M 2sX9]AsWri|()bL-i##E>so..HL7>@8?8d $ E27 M^qw    h 8 t&(X8`!9!: !>3@4F4G4(H4HI4hX4pY4\4]4^5cb5c6Xd6e6f6l6u6v7w7x7y8 z8|8888ClibSDL2-2_0-02.0.8150200.11.6.1Simple DirectMedia Layer LibraryThis is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms.bOsheep12/SUSE Linux Enterprise 15SUSE LLC Zlibhttps://www.suse.com/System/Librarieshttp://libsdl.org/linuxx86_64KsA큤bObObObObObObObOe84aec165e0cef1bb2345dad9a4623b8ccc7d6feccd282fdcb6ddfe28a693cef620cebfdab651fd9dc9aa049b8e54035a5714096eb637f65a16dc8472ea5ac80bd98c9da48913c60e99e804021ae72d176e3c19639fca2b74c7c86e7007a54d694fe746d218aee6965122cb77803d1d8870a387e2921c1c6ac6d7259de22d1731f114357b2397256ab87faabad8b3b55ede711a52463c873140e44218c4fd0128f400b04c9da3e365fcac766acca6d30826f581718c6d4a4a16885d0b7c1dec1libSDL2-2.0.so.0.8.0rootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootSDL2-2.0.8-150200.11.6.1.src.rpmSDL2libSDL2-2.0.so.0()(64bit)libSDL2-2.0.so.0(SUSE_2.0.5)(64bit)libSDL2-2.0.so.0(SUSE_2.0.6)(64bit)libSDL2-2.0.so.0(SUSE_2.0.7)(64bit)libSDL2-2.0.so.0(SUSE_2.0.8)(64bit)libSDL2-2_0-0libSDL2-2_0-0(x86-64)@@@@@@@@@@@@@@@@@@@@    /sbin/ldconfig/sbin/ldconfiglibasound.so.2()(64bit)libasound.so.2(ALSA_0.9)(64bit)libasound.so.2(ALSA_0.9.0rc4)(64bit)libc.so.6()(64bit)libc.so.6(GLIBC_2.14)(64bit)libc.so.6(GLIBC_2.2.5)(64bit)libc.so.6(GLIBC_2.3)(64bit)libc.so.6(GLIBC_2.3.4)(64bit)libc.so.6(GLIBC_2.4)(64bit)libc.so.6(GLIBC_2.7)(64bit)libc.so.6(GLIBC_2.9)(64bit)libdl.so.2()(64bit)libdl.so.2(GLIBC_2.2.5)(64bit)libm.so.6()(64bit)libm.so.6(GLIBC_2.2.5)(64bit)libpthread.so.0()(64bit)libpthread.so.0(GLIBC_2.2.5)(64bit)libpthread.so.0(GLIBC_2.3.2)(64bit)librt.so.1()(64bit)librt.so.1(GLIBC_2.2.5)(64bit)rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.4-14.6.0-14.0-15.2-14.14.1bL/@aq@^]c\@\+@\+@\+@\+@\+@\w@\w@\v{Z@Z%ZV@Yq@YY@Y*@Y*@Yχ@Ym@YTXBX @XV@VaVGT@T@Tmgorse@suse.commgorse@suse.comsndirsch@suse.commgorse@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comqzheng@suse.comytz1995@hotmail.comjengelh@inai.dejengelh@inai.deadam@mizerski.plsreeves@suse.comwbauer@tmo.atjengelh@inai.deguillaume@opensuse.orgspartanj@gmail.comfcrozat@suse.comschwab@suse.dejengelh@inai.dealoisio@gmx.comaloisio@gmx.commpluskal@suse.comjengelh@inai.demailaender@opensuse.orgschwab@suse.dejengelh@inai.dejengelh@inai.de- Add CVE-2021-33657.patch: always create a full 256-entry color map in case color values are out of range (boo#1198001 CVE-2021-33657).- Add sdl2-surface-pitch-overflow.patch: fix overflow in surface pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410 CVE-2020-14409).- sdl2-khronos.patch * fixes build on i586 (boo#1158176)- Add CVE-2019-13616.patch: fix heap buffer overflow when reading a crafted bmp file (boo#1141844 CVE-2019-13616). - Add CVE-2019-13626.patch: add safeguards to the wav parser to prevent crashes (boo#1142031 CVE-2019-13626). - Drop CVE-2019-7572.patch, CVE-2019-7574.patch, CVE-2019-7575.patch, CVE-2019-7577.patch, and CVE-2019-7578.patch: these are handled by the new code added in CVE-2019-13626.patch.- Remove CVE-2019-7637.patch, the modification of function SDL_CalculatePitch is only suit for SDL not SDL2.- Add CVE-2019-7636.patch to fix a heap-based buffer over-read issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824).- Add CVE-2019-7635.patch to fix a heap-based buffer over-read issue (CVE-2019-7635, boo#1124827).- Add CVE-2019-7578.patch to fix a heap-based buffer over-read issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799 CVE-2019-7573, boo#1124805).- Add CVE-2019-7572.patch to fix a buffer over-read issue (CVE-2019-7572, boo#1124806).- Add CVE-2019-7574.patch to fix a heap-based buffer over-read issue (CVE-2019-7574, boo#1124803).- Add CVE-2019-7575.patch to fix a heap-based buffer overflow issue (CVE-2019-7575, boo#1124802).- Add CVE-2019-7637.patch to fix a heap-base buffer overflow issue (CVE-2019-7637, boo#1124825).- Add CVE-2019-7577.patch to fix a buffer over-read issue (CVE-2019-7577, boo#1124800).- Build with Wayland support- Update to new upstream release 2.0.8 * Added SDL_fmod() and SDL_log10(). * Each of the SDL math functions now has the corresponding float version. * Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709. * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1". * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default).- Add sdl2-symvers.patch.- update to 2.0.7 * Added audio stream conversion functions. * Added functions to query and set the SDL memory allocation functions. * Added locking functions for multi-threaded access to the joystick and game controller APIs. * Some functions are now thread-safe. - removed patches, merged upstream * dbus.diff * SDL2-ppc64-declaration-after-statement.patch * SDL-bnc1062784-check-overflow-xcf-props.patch- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older CPUs that don't support these instructions- Add dbus.diff- Enable KMS/DRM video driver- Update to new upstream release 2.0.6 * Added Vulkan graphics support in SDL_vulkan.h. * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering. * Added support for many game controllers, including the Nintendo Switch Pro Controller. * Added support for inverted axes and separate axis directions in game controller mappings. * Added functions to return information about joysticks and open game controllers. * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings. * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory. * Added SDL_DuplicateSurface() to make a copy of a surface. * Added an experimental JACK audio driver. * Implemented non-power-of-two audio resampling. * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling. * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(). * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input. * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events. * Added an experimental KMS/DRM video driver for embedded development. - Remove dbus-ime.diff (no longer needed)- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore since SLE12 SP2).- libspe2 doesn't exist any more- Add dbus-ime.diff and build with fcitx [boo#1025413]- Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build on ppc64/ppc64le- Update to 2.0.5 General: * Implemented audio capture support for some platforms * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items * By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. * Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. * Added SDL_GetHintBoolean() to get the boolean value of a hint * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output * Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format * Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) * Added SDL_SetWindowResizable() to change whether a window is resizable * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency * Added SDL_SetWindowModalFor() to set a window as modal for another window * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() * Fixed flipped images when reading back from target textures when using the OpenGL renderer * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi- Make building more verbose- Enable udev support- update to version 2.0.4 General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.- libspe2 only exists for ppc and ppc64- Drop old arts/esound soundserver support.- Remove SDL2 obsoletes (we never had packages of that name). 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