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Partio
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Fixed Attribute Interface. More...
#include <PartioAttribute.h>
Public Attributes | |
| ParticleAttributeType | type {NONE} |
| Type of attribute. | |
| int | count {0} |
| Number of entries, should be 3 if type is VECTOR. | |
| std::string | name |
| Name of attribute. | |
| int | attributeIndex {-1} |
| Internal method of fast access, user should not use or change. | |
Fixed Attribute Interface.
This class provides a handle and description of an attribute. This includes what type the primitive is, the number of entries, the name of the attribute and an index which speeds lookups of data
| int Partio::FixedAttribute::attributeIndex {-1} |
Internal method of fast access, user should not use or change.
| int Partio::FixedAttribute::count {0} |
Number of entries, should be 3 if type is VECTOR.
Referenced by Partio::ParticlesDataMutable::setFixed().
| std::string Partio::FixedAttribute::name |
Name of attribute.
| ParticleAttributeType Partio::FixedAttribute::type {NONE} |
Type of attribute.
Referenced by Partio::ParticlesDataMutable::setFixed().