SDL_ConvertSurface — Converts a surface to the same format as another surface.
#include "SDL/SDL.h"
SDL_Surface *SDL_ConvertSurface( |
SDL_Surface * | src, |
| SDL_PixelFormat * | fmt, | |
| Uint32 | flags); |
Creates a new surface of the specified format, and then
copies and maps the given surface to it. If this function
fails, it returns NULL.
The flags
parameter is passed to SDL_CreateRGBSurface and has those
semantics.
This function is used internally by SDL_DisplayFormat.
This function can only be called after SDL_Init.
SDL_CreateRGBSurface(3), SDL_DisplayFormat(3), SDL_PixelFormat(3), SDL_Surface(3)
| COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |