OggS \aE CyOpusHead8 OggS \aE 5y4OpusTags Lavf58.45.100 language=deu handler_name=SoundHandler encoder=Lavc58.91.100 libopus major_brand=isom minor_version=512" compatible_brands=isomiso2avc1mp41 author=Sebastian Staacks genre=lecture> title=Reconstructing game footage from a Game Boy's memory busQ copyright=Licensed to the public under http://creativecommons.org/licenses/by/4.0 album=37C3 artist=Sebastian Staacks description=How do you capture a video from an 1989's Game Boy without modding the original hardware? With an adapter cartridge that spies on the memory bus! Let's talk about how to reconstruct the Game Boy's memory state, emulate its graphics unit and then encode the image into an MJPEG stream for anyone to use as a USB video class device. In realtime. On an rp2040 microcontroller.OggS \aE hay;.,.#%! :qw%!O ^i@A9*SyrtGcn7dNCw0mi~D-sxj52p@n]?W2Yw{'XmkM^iN>u&N`5)CRB4< v3b[nVTVJ80yFwSKZ d#%8ud`\d#ƈ(d G 7 E ȫ2' sP *%&<#k]+0P3YK=;@:D@,`F과w[0ѣh(8ș!rGU9>BI4s 7(qW3wKFs.SkK9e&CB3+FmzM C`oab5#+8[м.\p1#P=^.%L閘d9g5jee˔3- $}Ǟ(Twc(>'*=Fv ͌ıɗGz/jۥا%}R F.?m3kΝszϜr''vvhl){AT }' ɿ]7:zlIq'Z#eD{$6 TbeFq;{B{o0 /0Þ%CE It >-2A4:U qzF6k{M2r)Pz.ܥaT4N5}heǩ8w;UQ<0go,PIYDYs$-0*5Ms&YiUN\{ יH3 Ěa