7#include <Vector/BLF/platform.h>
9#include <Vector/BLF/AbstractFile.h>
10#include <Vector/BLF/ObjectHeader.h>
12#include <Vector/BLF/vector_blf_export.h>
20struct VECTOR_BLF_EXPORT WaterMarkEvent final : ObjectHeader {
Definition AbstractFile.h:19
void read(AbstractFile &is) override
Definition WaterMarkEvent.cpp:14
void write(AbstractFile &os) override
Definition WaterMarkEvent.cpp:20
QueueState
Definition WaterMarkEvent.h:28
uint32_t reservedWaterMarkEvent
Definition WaterMarkEvent.h:38
uint32_t queueState
Definition WaterMarkEvent.h:35
uint32_t calculateObjectSize() const override
Definition WaterMarkEvent.cpp:26