7#include <Vector/BLF/platform.h>
9#include <Vector/BLF/AbstractFile.h>
10#include <Vector/BLF/ObjectHeader.h>
12#include <Vector/BLF/vector_blf_export.h>
25struct VECTOR_BLF_EXPORT LinSpikeEvent final : ObjectHeader {
Definition AbstractFile.h:19
uint32_t width
the spike's width
Definition LinSpikeEvent.h:47
uint16_t reservedLinSpikeEvent
Definition LinSpikeEvent.h:40
uint16_t channel
application channel
Definition LinSpikeEvent.h:37
uint32_t calculateObjectSize() const override
Definition LinSpikeEvent.cpp:28
void write(AbstractFile &os) override
Definition LinSpikeEvent.cpp:21
void read(AbstractFile &is) override
Definition LinSpikeEvent.cpp:14