7#include <Vector/BLF/platform.h>
11#include <Vector/BLF/AbstractFile.h>
12#include <Vector/BLF/ObjectHeader.h>
14#include <Vector/BLF/vector_blf_export.h>
24struct VECTOR_BLF_EXPORT FlexRayStatusEvent final : ObjectHeader {
Definition AbstractFile.h:19
void write(AbstractFile &os) override
Definition FlexRayStatusEvent.cpp:25
uint16_t version
object version
Definition FlexRayStatusEvent.h:39
void read(AbstractFile &is) override
Definition FlexRayStatusEvent.cpp:14
uint32_t calculateObjectSize() const override
Definition FlexRayStatusEvent.cpp:36
std::array< uint16_t, 18 > reservedFlexRayStatusEvent
Definition FlexRayStatusEvent.h:62
uint16_t infoMask1
additional info 1
Definition FlexRayStatusEvent.h:49
uint16_t infoMask3
additional info 3
Definition FlexRayStatusEvent.h:59
uint16_t statusType
type of status event
Definition FlexRayStatusEvent.h:44
uint16_t channel
application channel
Definition FlexRayStatusEvent.h:34
uint16_t infoMask2
additional info 2
Definition FlexRayStatusEvent.h:54