GL_VERSION_1_4 http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf GL_GENERATE_MIPMAP 0x8191 GL_GENERATE_MIPMAP_HINT 0x8192 GL_DEPTH_COMPONENT16 0x81A5 GL_DEPTH_COMPONENT24 0x81A6 GL_DEPTH_COMPONENT32 0x81A7 GL_TEXTURE_DEPTH_SIZE 0x884A GL_DEPTH_TEXTURE_MODE 0x884B GL_TEXTURE_COMPARE_MODE 0x884C GL_TEXTURE_COMPARE_FUNC 0x884D GL_COMPARE_R_TO_TEXTURE 0x884E GL_FOG_COORDINATE_SOURCE 0x8450 GL_FOG_COORDINATE 0x8451 GL_FRAGMENT_DEPTH 0x8452 GL_CURRENT_FOG_COORDINATE 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 GL_FOG_COORDINATE_ARRAY 0x8457 GL_POINT_SIZE_MIN 0x8126 GL_POINT_SIZE_MAX 0x8127 GL_POINT_FADE_THRESHOLD_SIZE 0x8128 GL_POINT_DISTANCE_ATTENUATION 0x8129 GL_COLOR_SUM 0x8458 GL_CURRENT_SECONDARY_COLOR 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D GL_SECONDARY_COLOR_ARRAY 0x845E GL_BLEND_DST_RGB 0x80C8 GL_BLEND_SRC_RGB 0x80C9 GL_BLEND_DST_ALPHA 0x80CA GL_BLEND_SRC_ALPHA 0x80CB GL_INCR_WRAP 0x8507 GL_DECR_WRAP 0x8508 GL_TEXTURE_FILTER_CONTROL 0x8500 GL_TEXTURE_LOD_BIAS 0x8501 GL_MAX_TEXTURE_LOD_BIAS 0x84FD GL_MIRRORED_REPEAT 0x8370 void glBlendEquation (GLenum mode) void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) void glFogCoordf (GLfloat coord) void glFogCoordfv (const GLfloat *coord) void glFogCoordd (GLdouble coord) void glFogCoorddv (const GLdouble *coord) void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount) void glPointParameteri (GLenum pname, GLint param) void glPointParameteriv (GLenum pname, const GLint *params) void glPointParameterf (GLenum pname, GLfloat param) void glPointParameterfv (GLenum pname, const GLfloat *params) void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bv (const GLbyte *v) void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dv (const GLdouble *v) void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fv (const GLfloat *v) void glSecondaryColor3i (GLint red, GLint green, GLint blue) void glSecondaryColor3iv (const GLint *v) void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3sv (const GLshort *v) void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubv (const GLubyte *v) void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uiv (const GLuint *v) void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usv (const GLushort *v) void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) void glWindowPos2d (GLdouble x, GLdouble y) void glWindowPos2f (GLfloat x, GLfloat y) void glWindowPos2i (GLint x, GLint y) void glWindowPos2s (GLshort x, GLshort y) void glWindowPos2dv (const GLdouble *p) void glWindowPos2fv (const GLfloat *p) void glWindowPos2iv (const GLint *p) void glWindowPos2sv (const GLshort *p) void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3i (GLint x, GLint y, GLint z) void glWindowPos3s (GLshort x, GLshort y, GLshort z) void glWindowPos3dv (const GLdouble *p) void glWindowPos3fv (const GLfloat *p) void glWindowPos3iv (const GLint *p) void glWindowPos3sv (const GLshort *p)