MGCL V10  V10
MGCL V10
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VBObyAnchorPt メンバ一覧

継承メンバを含む VBObyAnchorPt の全メンバ一覧です。

anchorPointStatic() const VBObyAnchorPt
back() const mgVBOinline
Begin(GLenum type, ELEMENT_TARGET target=WIRE)mgVBOvirtual
begin_element()mgVBOinline
begin_element() const mgVBOinline
BOTH 列挙値mgVBO
buildVBOHierarchy(mgVBO &parent, std::vector< mgVBO * > &vbos)mgVBO
clearElements(mgVBO::ELEMENT_TARGET target=BOTH)mgVBOvirtual
clearStaticAttributes()mgVBOvirtual
Color(const MGColor &colr)mgVBO
Color3dv(const double colr[3])mgVBO
Color3fv(const float colr[3])mgVBO
Color4fv(const float colr[4])mgVBO
Color4ubv(const unsigned char rgba[4])mgVBO
const_iterator typedefmgVBO
container_type typedefmgVBO
deleteGel(const MGAttribedGel &gel)mgVBO
disableLinePattern()mgVBO
draw(MGCL::VIEWMODE viewMode=MGCL::DONTCARE)mgVBOvirtual
draw3DVertex(const MGObject &obj)mgVBO
draw3DVertex_in_star(const MGComplex &obj)mgVBO
draw3DVertex_in_star(const MGCellBase &obj)mgVBO
drawArrow(const MGPosition pos[4])mgVBO
drawBox(const MGBox &box)mgVBO
drawCurvaGraph(const MGCurve &curve, double scale, int density, bool use_radius, bool getLength=false)mgVBO
drawGel(const MGAttribedGel &gel)mgVBO
drawObjInParameterSpace(const MGObject &obj)mgVBO
drawPoint(double x, double y, double z, double size=-1.)mgVBO
drawPoint(const MGPosition &pos, double size=-1.)mgVBO
drawPointInverseColor(double x, double y, double z, double size=-1.)mgVBO
drawPointInverseColor(const MGPosition &pos, double size=-1.)mgVBO
drawPoints(const MGColor &boundary_color, const MGColor &inner_color, const std::vector< MGPosition > &ipos, double size=-1.)mgVBO
drawPointSeq(const MGBPointSeq &bp, bool draw_points=true)mgVBO
drawPointSeq(const MGSPointSeq &sp, bool draw_points=true)mgVBO
drawPointWithColor(double x, double y, double z, double outerSize, double innerSize, const MGColor *colorInner=0, const MGColor *colorOuter=0)mgVBO
drawPointWithColor(const MGPosition &pos, double outerSize, double innerSize, const MGColor *colorInner=0, const MGColor *colorOuter=0)mgVBO
drawPolyline(const MGBPointSeq &line, bool closed=false)mgVBO
drawPolyline(const std::vector< MGPosition > &line, bool closed=false)mgVBO
drawRectangle(const MGBox &box)mgVBO
drawShade(const mgTL2Triangles &tris, ELEMENT_TARGET target=SHADING, GLenum polygonMode=GL_FILL)mgVBO
drawShade(const std::vector< mgTL2Triangles > &trisVector, ELEMENT_TARGET target=SHADING, GLenum polygonMode=GL_FILL)mgVBO
drawSTL(const MGStl &stl, ELEMENT_TARGET target=SHADING, GLenum polygonMode=GL_FILL)mgVBO
drawStraight(const MGPosition &end, const MGPosition &start)mgVBO
drawSurfaceCurvature(const mgTL2Triangles &tld, MGCL::SURFACE_CURVATURE_KIND kind, double lower, double upper)mgVBO
drawSurfaceCurvature(const std::vector< mgTL2Triangles > &tldvec, MGCL::SURFACE_CURVATURE_KIND kind, double lower, double upper)mgVBO
drawVBOLeaf(const mgVBOLeaf &leaf, ELEMENT_TARGET target=SHADING)mgVBO
drawWire_in_star(const MGComplex &obj)mgVBO
drawWire_in_star(const MGCellBase &obj)mgVBO
ELEMENT_TARGET 列挙名mgVBO
elementNumber() const mgVBOinline
End(GLenum polygonMode=GL_FILL)mgVBOvirtual
end_element()mgVBOinline
end_element() const mgVBOinline
execModelTypeAttrib()VBObyAnchorPtprotectedvirtual
execStaticColorAttrib()mgVBOinlineprotected
execStaticGLAttrib()mgVBOprotectedvirtual
front() const mgVBOinline
gel() const mgVBOinline
getDefaultPointSize()mgVBOElementinlinestatic
getDName() const mgVBOinlinevirtual
getDrawParam()mgVBOElementinlinestatic
getHilightColor()mgVBOElementinlinestatic
getLightMode()mgVBOinline
getLineWidth() const mgVBO
getNoDisplayMode() const mgVBOElementinlinevirtual
getPointSize() const mgVBO
getSelectionName() const mgVBOvirtual
highlight()mgVBO
initializeVBO(MGCL::VIEWMODE viewMode=MGCL::DONTCARE)mgVBO
is_display() const mgVBOElementinline
is_InBegin()mgVBO
is_made(MGCL::VIEWMODE viewMode=MGCL::DONTCARE)mgVBOvirtual
is_no_display() const mgVBOElementinline
iterator typedefmgVBO
leafPointer()VBObyAnchorPtinlinevirtual
LineWidth(GLfloat size)mgVBOinline
m_anchorPointVBObyAnchorPtprotected
m_anchorPointStaticVBObyAnchorPtprotected
m_buildermgVBOprotected
m_colorStaticmgVBOprotected
m_coordinateTypemgVBOprotected
m_dnamemgVBOprotected
m_elementsmgVBOprotected
m_elementsDirtymgVBOmutableprotected
m_elementsShademgVBOprotected
m_elementsShadeDirtymgVBOmutableprotected
m_gelmgVBOprotected
m_lightModemgVBOprotected
m_LineStipplePatternmgVBOprotected
m_lineWidthStaticmgVBOprotected
m_no_displaymgVBOElementprotected
m_pointSizeStaticmgVBOprotected
m_stippleFactormgVBOprotected
m_target_elementsmgVBOprotected
make_display_list(MGCL::VIEWMODE vmode=MGCL::DONTCARE)mgVBOvirtual
mgVBO()mgVBO
mgVBO(const MGAttribedGel &gel)mgVBO
mgVBO(const mgVBO &vbo)mgVBO
mgVBOElement()mgVBOElementinline
Normal(const MGVector &norml)mgVBO
Normal(float x, float y, float z)mgVBO
Normal3d(double x, double y, double z)mgVBO
Normal3dv(const double norml[3])mgVBO
Normal3fv(const float norml[3])mgVBO
operator=(const VBObyAnchorPt &vbo)VBObyAnchorPt
mgVBO::operator=(const mgVBO &vbo)mgVBO
pop_back_element()mgVBOinline
push_back_element(mgVBOElement *elm)mgVBOinline
redraw(MGCL::VIEWMODE viewMode=MGCL::DONTCARE)mgVBOvirtual
selectionDraw(MGCL::VIEWMODE viewMode=MGCL::DONTCARE)mgVBOvirtual
set_display()mgVBOElementinlinevirtual
set_no_display()mgVBOElementinlinevirtual
setDefaultPointSize(GLfloat psize)mgVBOElementinlinestatic
setDirty(bool is_dirty=true, mgVBO::ELEMENT_TARGET target=BOTH) const mgVBO
setDlName(unsigned name)mgVBOinlineprotected
setDrawParam(const MGDrawParam &dpara)mgVBOinline
setDrawType(mgGLSL::DrawType drawType)mgVBO
setElementTarget(ELEMENT_TARGET target)mgVBOprotected
setGel(const MGAttribedGel *gel)mgVBOprotected
setHilightColor(const MGColor &hcolor)mgVBOElementinlinestatic
setLightMode(int mode)mgVBOinline
setLineStipple(short int factor, GLushort pattern=0)mgVBO
setStaticAttribAnchorPoint(const MGPosition &pos)VBObyAnchorPt
setStaticAttribColor(const MGColor &color)mgVBO
setStaticAttribColor(const float color[4])mgVBO
setStaticAttribColor(float r, float g, float b)mgVBO
setStaticAttribLineWidth(GLfloat size)mgVBO
setStaticAttribPointSize(GLfloat size)mgVBO
setTexture(mgTexture *texture)mgVBO
SHADING 列挙値mgVBO
staticColor() const mgVBOinline
staticColor()mgVBOinline
TexCoord(const MGPosition &v)mgVBO
TexCoord(float x, float y)mgVBO
TexCoord2d(double x, double y)mgVBO
TexCoord2dv(const double v[2])mgVBO
TexCoord2fv(const float v[2])mgVBO
VBObyAnchorPt(mgGLSL::CoordinateType coordinateType)VBObyAnchorPt
VBObyAnchorPt(const VBObyAnchorPt &vbo)VBObyAnchorPt
vboPointer()VBObyAnchorPtinlinevirtual
Vertex(const MGPosition &v)mgVBOvirtual
Vertex(float x, float y, float z=0.0f)mgVBOvirtual
Vertex2dv(const double v[2])mgVBOvirtual
Vertex2fv(const float v[2])mgVBOvirtual
Vertex3d(double x, double y, double z=0.0)mgVBOvirtual
Vertex3dv(const double v[3])mgVBOvirtual
Vertex3fv(const float v[3])mgVBOvirtual
WIRE 列挙値mgVBO
~mgVBO()mgVBOvirtual
~mgVBOElement()mgVBOElementinlinevirtual
~VBObyAnchorPt()VBObyAnchorPtvirtual