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Sky defines an interface for creation of skies.
Sky is meant to encapsulate the Locale
with some sort of geometry, with an image inside the geometry
conveying a sense of distance.
| Method Summary | |
float |
getSize()
getSize returns the size of the sky object. |
void |
render()
render displays the Sky to the
window. |
void |
update(float time)
update updates the sky. |
| Method Detail |
public void update(float time)
update updates the sky. If there is
any animation to be done, it will happen here.
time - the time value for frame independant timing.public void render()
render displays the Sky to the
window.
public float getSize()
getSize returns the size of the sky object.
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