# File: limits.txt


# This file is used to initialize the "lib/data/limits.raw" file, which is
# used to initialize the "array sizes" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/limits.raw" file.


# Version stamp (required)

V:0.0.1


# Maximum number of feature types
# See terrain.txt
M:F:64

# Maximum number of object kinds
# See object.txt
M:K:558

# Maximum number of artifacts
# See artifact.txt
M:A:150

# Maximum number of ego-item types
M:E:123

# Maximum number of monster races
M:R:595

# Maximum number of vaults
M:V:51

# Maximum number of player races
M:P:11

# Maximum number of player classes
M:C:9

# Maximum number of player history lines
M:H:192

# Maximum number of owners per store
M:B:4

# Maximum number of flavors
M:L:435

# Maximum number of spells
M:S:121

# Maximum number of objects on the level
M:O:2048

# Maximum number of monsters on the level
M:M:1024

#
# Array sizes (in bytes) for some initialization stuff
#

# Size of the "fake" array for reading in names of monsters, objects,
# artifacts, store-owners, player-races, ...
M:N:20480

# Size of the "fake" array for reading in the descriptions of monsters,
# vaults, and the player-histories
M:T:61440