Static Public メソッド | |
native void | glClearIndex (float c) |
native void | glClearColor (float red, float green, float blue, float alpha) |
void | glClearColor (double red, double green, double blue, double alpha) |
native void | glClear (int mask) |
native void | glIndexMask (long mask) |
native void | glColorMask (boolean red, boolean green, boolean blue, boolean alpha) |
native void | glAlphaFunc (int func, float ref) |
native void | glBlendFunc (int sfactor, int dfactor) |
native void | glLogicOp (int opcode) |
native void | glCullFace (int mode) |
native void | glFrontFace (int mode) |
native void | glPointSize (float size) |
native void | glLineWidth (float width) |
native void | glLineStipple (int factor, short pattern) |
native void | glPolygonMode (int face, int mode) |
native void | glPolygonOffset (float factor, float units) |
native void | glPolygonStipple (byte[] mask) |
native void | glGetPolygonStipple (byte[] mask) |
native void | glEdgeFlag (boolean flag) |
native void | glEdgeFlagv (boolean[] flags) |
native void | glScissor (int x, int y, int width, int height) |
native void | glClipPlane (int plane, double[] equation) |
native void | glGetClipPlane (int plane, double[] equation) |
native void | glDrawBuffer (int mode) |
native void | glReadBuffer (int mode) |
native void | glEnable (int cap) |
native void | glDisable (int cap) |
native boolean | glIsEnabled (int cap) |
native void | glEnableClientState (int cap) |
native void | glDisableClientState (int cap) |
native boolean[] | glGetBooleanv (int pname) |
native void | glPushAttrib (int mask) |
native void | glPopAttrib () |
native void | glPushClientAttrib (int mask) |
native void | glPopClientAttrib () |
native int | glRenderMode (int mode) |
native int | glGetError () |
String | glGetErrorString () |
String | glGetErrorString (int id) |
native String | glGetString (int name) |
native void | glFinish () |
native void | glFlush () |
native void | glHint (int target, int mode) |
native void | glClearDepth (double depth) |
native void | glDepthFunc (int func) |
native void | glDepthMask (boolean flag) |
native void | glDepthRange (double near_val, double far_val) |
native void | glClearAccum (float red, float green, float blue, float alpha) |
native void | glAccum (int op, float value) |
native void | glMatrixMode (int mode) |
native void | glOrtho (double left, double right, double bottom, double top, double near_val, double far_val) |
native void | glFrustum (double left, double right, double bottom, double top, double near_val, double far_val) |
native void | glViewport (int x, int y, int width, int height) |
native void | glPushMatrix () |
native void | glPopMatrix () |
native void | glLoadIdentity () |
native void | glLoadMatrixd (double[] m) |
native void | glLoadMatrixf (float[] m) |
native void | glMultMatrixd (double[] m) |
native void | glMultMatrixf (float[] m) |
native void | glRotated (double angle, double x, double y, double z) |
native void | glRotatef (float angle, float x, float y, float z) |
native void | glScaled (double x, double y, double z) |
native void | glScalef (float x, float y, float z) |
native void | glTranslated (double x, double y, double z) |
native void | glTranslatef (float x, float y, float z) |
native boolean | glIsList (long list) |
native void | glDeleteLists (long list, int range) |
native long | glGenLists (int range) |
native void | glNewList (long list, int mode) |
native void | glEndList () |
native void | glCallList (long list) |
native void | glCallLists (byte[] lists) |
native void | glCallLists (short[] lists) |
native void | glCallLists (int[] lists) |
native void | glListBase (long base) |
native void | glBegin (int mode) |
native void | glEnd () |
native void | glVertex2d (double x, double y) |
native void | glVertex2f (float x, float y) |
native void | glVertex2i (int x, int y) |
native void | glVertex2s (short x, short y) |
native void | glVertex3d (double x, double y, double z) |
native void | glVertex3f (float x, float y, float z) |
native void | glVertex3i (int x, int y, int z) |
native void | glVertex3s (short x, short y, short z) |
native void | glVertex4d (double x, double y, double z, double w) |
native void | glVertex4f (float x, float y, float z, float w) |
native void | glVertex4i (int x, int y, int z, int w) |
native void | glVertex4s (short x, short y, short z, short w) |
native void | glVertex2dv (double[] v) |
native void | glVertex2fv (float[] v) |
native void | glVertex2iv (int[] v) |
native void | glVertex2sv (short[] v) |
native void | glVertex3dv (double[] v) |
native void | glVertex3fv (float[] v) |
native void | glVertex3iv (int[] v) |
native void | glVertex3sv (short[] v) |
native void | glVertex4dv (double[] v) |
native void | glVertex4fv (float[] v) |
native void | glVertex4iv (int[] v) |
native void | glVertex4sv (short[] v) |
native void | glNormal3b (byte nx, byte ny, byte nz) |
native void | glNormal3d (double nx, double ny, double nz) |
native void | glNormal3f (float nx, float ny, float nz) |
native void | glNormal3i (int nx, int ny, int nz) |
native void | glNormal3s (short nx, short ny, short nz) |
native void | glNormal3bv (byte[] v) |
native void | glNormal3dv (double[] v) |
native void | glNormal3fv (float[] v) |
native void | glNormal3iv (int[] v) |
native void | glNormal3sv (short[] v) |
native void | glIndexd (double c) |
native void | glIndexf (float c) |
native void | glIndexi (int c) |
native void | glIndexs (short c) |
native void | glIndexub (short c) |
native void | glColor3b (byte red, byte green, byte blue) |
native void | glColor3d (double red, double green, double blue) |
native void | glColor3f (float red, float green, float blue) |
native void | glColor3i (int red, int green, int blue) |
native void | glColor3s (short red, short green, short blue) |
native void | glColor3ub (short red, short green, short blue) |
native void | glColor3ui (long red, long green, long blue) |
native void | glColor3us (int red, int green, int blue) |
native void | glColor4b (byte red, byte green, byte blue, byte alpha) |
native void | glColor4d (double red, double green, double blue, double alpha) |
native void | glColor4f (float red, float green, float blue, float alpha) |
native void | glColor4i (int red, int green, int blue, int alpha) |
native void | glColor4s (short red, short green, short blue, short alpha) |
native void | glColor4ub (short red, short green, short blue, short alpha) |
native void | glColor4ui (long red, long green, long blue, long alpha) |
native void | glColor4us (int red, int green, int blue, int alpha) |
native void | glColor3bv (byte[] v) |
native void | glColor3dv (double[] v) |
native void | glColor3fv (float[] v) |
native void | glColor3iv (int[] v) |
native void | glColor3sv (short[] v) |
native void | glColor3ubv (byte[] v) |
native void | glColor3uiv (int[] v) |
native void | glColor3usv (short[] v) |
native void | glColor4bv (byte[] v) |
native void | glColor4dv (double[] v) |
native void | glColor4fv (float[] v) |
native void | glColor4iv (int[] v) |
native void | glColor4sv (short[] v) |
native void | glColor4ubv (byte[] v) |
native void | glColor4uiv (int[] v) |
native void | glColor4usv (short[] v) |
native void | glTexCoord1d (double s) |
native void | glTexCoord1f (float s) |
native void | glTexCoord1i (int s) |
native void | glTexCoord1s (short s) |
native void | glTexCoord2d (double s, double t) |
native void | glTexCoord2f (float s, float t) |
native void | glTexCoord2i (int s, int t) |
native void | glTexCoord2s (short s, short t) |
native void | glTexCoord3d (double s, double t, double r) |
native void | glTexCoord3f (float s, float t, float r) |
native void | glTexCoord3i (int s, int t, int r) |
native void | glTexCoord3s (short s, short t, short r) |
native void | glTexCoord4d (double s, double t, double r, double q) |
native void | glTexCoord4f (float s, float t, float r, float q) |
native void | glTexCoord4i (int s, int t, int r, int q) |
native void | glTexCoord4s (short s, short t, short r, short q) |
native void | glTexCoord1dv (double[] v) |
native void | glTexCoord1fv (float[] v) |
native void | glTexCoord1iv (int[] v) |
native void | glTexCoord1sv (short[] v) |
native void | glTexCoord2dv (double[] v) |
native void | glTexCoord2fv (float[] v) |
native void | glTexCoord2iv (int[] v) |
native void | glTexCoord2sv (short[] v) |
native void | glTexCoord3dv (double[] v) |
native void | glTexCoord3fv (float[] v) |
native void | glTexCoord3iv (int[] v) |
native void | glTexCoord3sv (short[] v) |
native void | glTexCoord4dv (double[] v) |
native void | glTexCoord4fv (float[] v) |
native void | glTexCoord4iv (int[] v) |
native void | glTexCoord4sv (short[] v) |
native void | glRasterPos2d (double x, double y) |
native void | glRasterPos2f (float x, float y) |
native void | glRasterPos2i (int x, int y) |
native void | glRasterPos2s (short x, short y) |
native void | glRasterPos3d (double x, double y, double z) |
native void | glRasterPos3f (float x, float y, float z) |
native void | glRasterPos3i (int x, int y, int z) |
native void | glRasterPos3s (short x, short y, short z) |
native void | glRasterPos4d (double x, double y, double z, double w) |
native void | glRasterPos4f (float x, float y, float z, float w) |
native void | glRasterPos4i (int x, int y, int z, int w) |
native void | glRasterPos4s (short x, short y, short z, short w) |
native void | glRasterPos2dv (double[] v) |
native void | glRasterPos2fv (float[] v) |
native void | glRasterPos2iv (int[] v) |
native void | glRasterPos2sv (short[] v) |
native void | glRasterPos3dv (double[] v) |
native void | glRasterPos3fv (float[] v) |
native void | glRasterPos3iv (int[] v) |
native void | glRasterPos3sv (short[] v) |
native void | glRasterPos4dv (double[] v) |
native void | glRasterPos4fv (float[] v) |
native void | glRasterPos4iv (int[] v) |
native void | glRasterPos4sv (short[] v) |
native void | glRectd (double x1, double y1, double x2, double y2) |
native void | glRectf (float x1, float y1, float x2, float y2) |
native void | glRecti (int x1, int y1, int x2, int y2) |
native void | glRects (short x1, short y1, short x2, short y2) |
native void | glRectdv (double[] v1, double[] v2) |
native void | glRectfv (float[] v1, float[] v2) |
native void | glRectiv (int[] v1, int[] v2) |
native void | glRectsv (short[] v1, short[] v2) |
native void | glVertexPointer (int size, short[] vertexArray) |
native void | glVertexPointer (int size, int[] vertexArray) |
native void | glVertexPointer (int size, float[] vertexArray) |
native void | glVertexPointer (int size, double[] vertexArray) |
native void | glNormalPointer (byte[] normalArray) |
native void | glNormalPointer (short[] normalArray) |
native void | glNormalPointer (int[] normalArray) |
native void | glNormalPointer (float[] normalArray) |
native void | glNormalPointer (double[] normalArray) |
native void | glColorPointer (int size, byte[] colorArray) |
native void | glColorPointer (int size, short[] colorArray) |
native void | glColorPointer (int size, int[] colorArray) |
native void | glColorPointer (int size, double[] colorArray) |
native void | glColorPointer (int size, float[] colorArray) |
native void | glIndexPointer (byte[] indexArray) |
native void | glIndexPointer (short[] indexArray) |
native void | glIndexPointer (int[] indexArray) |
native void | glIndexPointer (float[] indexArray) |
native void | glIndexPointer (double[] indexArray) |
native void | glTexCoordPointer (int size, short[] texCoordArray) |
native void | glTexCoordPointer (int size, int[] texCoordArray) |
native void | glTexCoordPointer (int size, float[] texCoordArray) |
native void | glTexCoordPointer (int size, double[] texCoordArray) |
native void | glEdgeFlagPointer (boolean[] edgeFlagArray) |
native void | glArrayElement (int i) |
native void | glDrawArrays (int mode, int first, int count) |
native void | glDrawElements (int mode, byte[] indices) |
native void | glDrawElements (int mode, short[] indices) |
native void | glDrawElements (int mode, int[] indices) |
native void | glShadeModel (int mode) |
native void | glLightf (int light, int pname, float param) |
native void | glLighti (int light, int pname, int param) |
native void | glLightfv (int light, int pname, float[] params) |
native void | glLightiv (int light, int pname, int[] params) |
native void | glGetLightfv (int light, int pname, float[] params) |
native void | glGetLightiv (int light, int pname, int[] params) |
native void | glLightModelf (int pname, float param) |
native void | glLightModeli (int pname, int param) |
native void | glLightModelfv (int pname, float[] params) |
native void | glLightModeliv (int pname, int[] params) |
native void | glMaterialf (int face, int pname, float param) |
native void | glMateriali (int face, int pname, int param) |
native void | glMaterialfv (int face, int pname, float[] params) |
native void | glMaterialiv (int face, int pname, int[] params) |
native void | glGetMaterialfv (int face, int pname, float[] params) |
native void | glGetMaterialiv (int face, int pname, int[] params) |
native void | glColorMaterial (int face, int mode) |
native void | glPixelZoom (float xfactor, float yfactor) |
native void | glPixelStoref (int pname, float param) |
native void | glPixelStorei (int pname, int param) |
native void | glPixelTransferf (int pname, float param) |
native void | glPixelTransferi (int pname, int param) |
native void | glPixelMapfv (int map, float[] values) |
native void | glPixelMapuiv (int map, int[] values) |
native void | glPixelMapusv (int map, short[] values) |
native void | glGetPixelMapfv (int map, float[] values) |
native void | glGetPixelMapuiv (int map, int[] values) |
native void | glGetPixelMapusv (int map, short[] values) |
native void | glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) |
native void | glReadPixels (int x, int y, int width, int height, int format, int type, float[] pixels) |
native void | glReadPixels (int x, int y, int width, int height, int format, int type, byte[] pixels) |
native void | glReadPixels (int x, int y, int width, int height, int format, int type, int[] pixels) |
native void | glReadPixels (int x, int y, int width, int height, int format, int type, short[] pixels) |
native void | glDrawPixels (int width, int height, int format, int type, float[] pixels) |
native void | glDrawPixels (int width, int height, int format, int type, byte[] pixels) |
native void | glDrawPixels (int width, int height, int format, int type, int[] pixels) |
native void | glDrawPixels (int width, int height, int format, int type, short[] pixels) |
native void | glCopyPixels (int x, int y, int width, int height, int bufferType) |
native void | glStencilFunc (int func, int ref, int mask) |
native void | glStencilMask (int mask) |
native void | glStencilOp (int fail, int zfail, int zpass) |
native void | glClearStencil (int s) |
native void | glTexGend (int coord, int pname, double param) |
native void | glTexGenf (int coord, int pname, float param) |
native void | glTexGeni (int coord, int pname, int param) |
native void | glTexGendv (int coord, int pname, double[] params) |
native void | glTexGenfv (int coord, int pname, float[] params) |
native void | glTexGeniv (int coord, int pname, int[] params) |
native void | glGetTexGendv (int coord, int pname, double[] params) |
native void | glGetTexGenfv (int coord, int pname, float[] params) |
native void | glGetTexGeniv (int coord, int pname, int[] params) |
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