Plot 0
	name <PLOT: Shimli 5>

	element1 <Character Citizen Cheerful Passionate>

	Init_Start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	GoDelete <AdvancePlot 0>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>

sub
	Persona 1
	greeting <NewChat ifG React d10 else GoNothing Say d5 AddChat d3 V= 2 3 V+ 2 d3 AddChat V2 AdvancePlot 0>
	GoNothing <SayAnything AdvancePlot 0>

	result1 <NewChat V= 2 5 V+ 2 d3 Say V2 AddReact d3 Reputation 5 d6>
	result2 <Goto result1>
	result3 <Goto result1>

	result4 <NewChat V= 2 8 V+ 2 d3 Say V2 Reputation 5 -d6>
	result5 <Goto result4>
	result6 <Goto result4>

	%Msg1 <Have a nice day!>
	Msg1 <よい一日を！>
	%Msg2 <I hope you're enjoying this lovely day!>
	Msg2 <%JSがこのすばらしい日を楽しめますように！>
	%Msg3 <It's a wonderful day, isn't it? I hope you're enjoying it.>
	Msg3 <今日はすばらしい日だね。%JSが今日を楽しめますように。>
	%Msg4 <I hope you're having a good time today!>
	Msg4 <今日が%JSにとってよい日でありますように！>
	%Msg5 <Here's wishing you a good time today!>
	Msg5 <今日%JSがよい一日を送れますように！>

	%Msg6 <If you give someone a smile, you'll get a smile in return!>
	Msg6 <微笑みかければ、お返しに微笑んでもらえるさ！>
	%Msg7 <Some people think I'm annoying but I'm just really really cheerful!>
	Msg7 <%JFにイラつくという人もいるけど、%JFは底抜けに明るいだけなんだ！>
	%Msg8 <You have to take time out to enjoy life!>
	Msg8 <時間は人生を楽しむために使わないと！>

	%Msg9 <You know, it takes twice as many muscles to frown as it does to smile!>
	Msg9 <眉をしかめるのに使われる筋肉は微笑むのに使われる筋肉の二倍の量なんだよ！>
	%Msg10 <Nice way to rain on someone's parade, \PC .>
	Msg10 <けちをつけるにはよい方法だね、 \PC 。>
	%Msg11 <Well, you're a real gloomy gus today.>
	Msg11 <おや、今日は本当に憂鬱なようすだね。>

	%Prompt1 <The same to you.>
	Prompt1 <%JSも。>
	%Prompt2 <You have a nice day, too!>
	Prompt2 <%JSもよい一日を！>
	%Prompt3 <Good to see you!>
	Prompt3 <%JSに会えて嬉しいよ！>

	%Prompt4 <Up yours!>
	Prompt4 <くそくらえ！>
	%Prompt5 <Don't bother me.>
	Prompt5 <ほっとけ。>
	%Prompt6 <Stop annoying me.>
	Prompt6 <%JSにはイライラする。>

end
