Plot 0
	% A bandit will provide the PC with a mecha & some guidance,
	% leading eventually to a first encounter with WarChild.
	name <ARC: Crime Story>

	% Element 1 is Hogye
	element1 <Scene>
	Stat 1 2

	% Element 2 is the prefab bandit character
	element2 <Prefab>

	% Element 3 is the guardian who holds the bandit's parking tickets.
	element3 <Character>
	Stat 3 12

	% rumor <!2 has been looking for you.>
	rumor <!2 があなたを探している>

sub
	Persona 2

	Greeting <NewChat if= V1 0 else GoMetBefore Say 1 AddChat 1 AddChat 2 AddChat 3>
	GoMetBefore <Say 5 AddChat 4 AddChat 5>
	result1 <NewChat V= 1 -1 Say 2 AddChat 4 AddChat 5>
	result2 <NewChat V= 1 -1 Say 3 AddChat 4 AddCHat 5>
	result3 <NewChat V= 1 -1 Say 4 AddChat 4 AddChat 5>
	result4 <NewChat AdvancePlot 1 Reputation 2 -3 AddReact 10 Say 6>
	result5 <NewChat Say 7>
	% Msg1 <I heard about what you said to Megi. She's still really angry at you... So, are you really a thief set to rob this town of everything it has?>
	Msg1 <%JSが Megi に何て言ったか聞いてるよ。Megi はまだ%JSにひどく腹を立てている…。それで、%JSは本当にこの町にあるもの全てを盗み出そうというのかい？>
	% Msg2 <You've got that right. Still, if you were interested in making a bit of illicit cash while you're in town, I might just have a few jobs for you...>
	Msg2 <その通りだ。しかし、もし%JSがこの町にいる間に不正な小金を稼ごうというのなら、%JFは%JSに仕事をやろう…。>
	% Msg3 <Well, you aren't going to have a very long career as a thief if you're that obvious about it. I could give you some pointers, help you out a bit... what do you say?>
	Msg3 <まあ、そんなこともばれているようじゃ%JSは盗賊としてあまり長くやっていけないね。%JFは、%JSを少しだけ助け出せるような、助言をしてあげられるんだが…どうする？>
	% Msg4 <I guess not. Still, you should know that Megi really thinks you were being serious. If you were interested I know how we could make some quick cash, if you really are up for a bit of petty thievery.>
	Msg4 <いや。でも、Megi は%JSが本気だと思い込んでるよ。%JSさえよければ%JFは一攫千金の方法を知っているんだが。もし%JSがけちな盗みを本気でやろうというのならね。>
	% Msg5 <Hello again. My offer is still good... How'd you like to be my partner in crime?>
	Msg5 <また会ったね。%JFは申し出をまだあきらめちゃいないよ…。%JFの犯罪の片棒を担いでくれないか？>
	% Msg6 <Very good... There's a wide world of oppurtunity and vice out there for sharp young entrepreneurs like you and me. Meet me back here in a few minutes, I'll fill you in on the details then.>
	Msg6 <よろしい…。%JSや%JFのような抜け目のない若い野心家のための機会と悪行は無数にある%JG。すぐに戻ってきてくれ。詳しい説明はそのときだ。>
	% Msg7 <That's too bad. I could really use someone with your obvious talents on my side... If you ever change your mind, be sure to come back.>
	Msg7 <残念だ。%JSのような明らかに才能のある人物を%JFの味方につけることができたらいいのにと思うよ…。いつか気が変わったら、戻ってきてくれ。>
	% prompt1 <Megi really can't take a joke.>
	prompt1 <Megi は本当に冗談の分からない人だな。>
	% prompt2 <Yes, I am.>
	prompt2 <そうだ。>
	% prompt3 <If I was, would I be so obvious!?>
	prompt3 <もしそうだとしても、なぜ分かる！？>
	% prompt4 <I'd like that very much.>
	prompt4 <それはいいね。>
	% prompt5 <That's not my thing.>
	prompt5 <止しとくよ。>


	Plot 1
		% The player has accepted the Life of Crime career path.
		% Gosh, that sounds like The Sims, doesn't it?
		% Var 1 = Has received parking ticket briefing.

	sub
		Persona 2
		greeting <NewChat if= P1 0 else GoMissionStarted P= 1 1 Say 1 AddChat 1 AddChat 2 AddChat 3>
		GoMissionStarted <ifPersona E3 else GoGuardDead if= P1 2 else GoNotComplete Say 6 AddChat 4>
		GoGuardDead <Say 7 AddChat 4>
		GoNotComplete <NewChat Say 5>

		result1 <NewChat Say 2 AddChat 2>
		result2 <NewChat Say 3>
		result3 <NewChat Say 4>
		result4 <NewChat Say 8 MechaPrize .BMek CashPrize 2500 AdvancePlot 2 AddReact 25 AddChat 5>
		.BMek <Razer.txt>
		result5 <NewChat Say 9>

		% Msg1 <Before we can start on our wonderful crime spree, there's something I need you to do. See, I've got a bunch of unpaid parking tickets, and \ELEMENT 3 has imponded my car. I need for you to convince him to forget about my record.>
		Msg1 <素晴らしい犯罪祭りを始める前に、%JSにやってもらいたいことがある%JG。ほら、これは未納の駐車違反切符だ。%JFの車が \ELEMENT 3 に押収された%JG。%JFの駐車違反を見逃してくれるように彼を説得してほしい%JG。>
		% Msg2 <Uh, I don't think that's a good idea. Aside from the fact that \ELEMENT 3 has a lot of friends around here, you should also know that guardians are pretty tough fighters. I'd suggest that you find a more peaceful solution.>
		Msg2 <うーん、それはまずいんじゃないかな。この辺りには \ELEMENT 3 の友人が多いということを別にしても、Guardian隊員達は大変強力な戦士だということもある。もっと平和的な解決があるはずだ。>
		% Msg3 <Go talk to \PERSONA E3 and see if you can reach a mutual understanding. Intimidation is one of a career criminal's best tools, as is the ability to tell a convincing lie...>
		Msg3 <\PERSONA E3 と話して相互理解をはかってくれ。もっともらしい嘘をつく能力と同様に、\NAME2 SKILLMAN Intimidationもベテラン犯罪者の最も有効な手段の一つだ。>
		% Msg4 <Because \PERSONA E3 doesn't like me and won't listen to a thing I say. Maybe you can have better luck...>
		Msg4 <\PERSONA E3 は%JFを嫌っていて%JFの言うことに耳を貸さない%JG。%JSならうまくいくかもしれない%JG…。>
		% Msg5 <Go talk to \ELEMENT 3 about my parking tickets. We can't do anything else until you get my car out of stock.>
		Msg5 <\ELEMENT 3 と%JFの駐車違反切符のことについて話し合ってくれ。%JFの車を倉庫から取り返すまでは手を出すなよ。>
		% Msg6 <Good job. You'll make a great con artist someday. Now that my vehicles are out of the stockade, we can begin phase two of the plan.>
		Msg6 <よくやった。%JSならいつかは優秀な詐欺師になれるよ。乗り物も取り返したわけだし、計画の第二段階に入ろう。>
		% Msg7 <Uhhh... that was a bit of unnessecary violence, wasn't it!? Anyhow, you got the tickets cancelled, for that I'm grateful... now we start phase two of the plan.>
		Msg7 <うわ…そこまでやる必要はなかったんじゃないか！？とにかく、%JSは切符を無効にしてくれたわけだし、それには感謝するよ…。さあ計画の第二段階に入ろう。>
		% Msg8 <Robbing convoys is the mainstay of the bandit trade, and for that you'll need a mecha. Here are the keys to my Razer; it's a bit light, but that's perfect for sneaky hit and run attacks.>
		Msg8 <輸送隊強盗は盗賊稼業の大黒柱だ。それにはメックが要る%JG。%JSに%JFの Razer のキーを渡そう。やや小型だが、こそこそ近づいてヒットアンドアウェイで攻撃するにはもってこいのシロモノだ。>
		% Msg9 <Head to the town of Ipshil. Connect up with the bandits there; maybe some of them will have jobs for you. Get some experience and reputation, then come back here.>
		Msg9 <Ipshil へ向かうといい。そこの賊たちと連絡を取れ。賊の中には%JSに仕事をくれる奴もいるかもしれない。経験を積み、評判を上げたら、ここへ戻って来い。>

		% prompt1 <Alright, I'll just rough him up a bit.>
		prompt1 <よし、ちょっと痛めつけてやるか。>
		% prompt2 <How do you suggest I do that?>
		prompt2 <ではどうしろと？>
		% prompt3 <Why don't you do that yourself?>
		prompt3 <自分でやったらどうだ？>
		% prompt4 <What's that?>
		prompt4 <第二段階とは？>
		% prompt5 <Where should I go now?>
		prompt5 <これからどこへ行けばいい？>

		Persona 3
		greeting <NewChat if= P1 1 else GoNoMission Say 1 AddChat 1 AddChat 2 AddChat 3>
		GoNoMission <SayAnything>

		result1 <NewChat Say 2 AddChat 4 AddChat 5 AddCHat 6>
		result2 <NewChat Say 3 AddChat 5 AddChat 6 AddChat 7>
		result3 <NewChat Say 4>

		result4 <NewChat ifG PCRep 2 25 else GoNotLawful Say 5 P= 1 2 Reputation 2 -3 XPV 100>
		GoNotLawful <Say 6>

		result5 <NewChat ifG SkRoll 28 7 else GoNotScary Say 7 P= 1 2 Reputation 2 -5 Reputation 4 -1 XPV 100>
		GoNotScary <Say 8>

		result6 <NewChat ifG React 45 else GoMedReact Say 9 P= 1 2 Reputation 3 2 AddReact -10 XPV 100>
		GoMedReact <ifG React -1 else GoLowReact Say 10>
		GoLowReact <Say 11>

		result7 <NewChat ifG SkRoll 19 9 else GoNoCon Say 12 P= 1 2 Reputation 2 -10 Reputation 7 1 XPV 100>
		GoNoCon <Say 13>

		% Msg1 <What can I do for you today?>
		Msg1 <今日は何の用？>
		% Msg2 <Really? Well, what do you have to say about all these unpaid parking tickets? I suppose you just expect me to forget about them...>
		Msg2 <本当？じゃあ、この駐車違反切符について何か言うことがあるんじゃないのか？%JSは%JFに駐車違反を見逃してもらおうって魂胆だろうが…。>
		% Msg3 <Some business, huh? This wouldn't have anything to do with \ELEMENT 2 and all those parking tickets, would it? I hope you don't expect me to just drop all the charges.>
		Msg3 <取引きだって？はあ？取引きなんて \ELEMENT 2 と駐車違反切符には関係ないだろう？罰金を取り消してもらおうなんて思うなよ。>
		% Msg4 <Okay, let's chat.>
		Msg4 <そうか、じゃあ世間話でも。>
		% Msg5 <Do you really think so? Well, I guess that I could have been mistaken... With a character reference like you I'll have to reassess things. You can tell \ELEMENT 2 that the tickets have been cancelled.>
		Msg5 <本当にそう思うか？そうか、%JFが間違っているのかもしれない…。%JSのような人格者が言うのだからこの件は考え直す必要があるかもしれないな。 \ELEMENT 2 に駐車違反は取り消したと伝えてくれ。>
		% Msg6 <I don't believe that for one second. You're not exactly known as the most reliable character witness, you know.>
		Msg6 <すぐには信じられないよ。%JSは決して証人として信頼できるような人格者ではないという噂だからね。>
		% Msg7 <Hey, they're just parking tickets, no reason to get upset. If you're gonna risk your life by threatening a guardian this must be pretty important to you. Tell \ELEMENT 2 that the tickets have been revoked.>
		Msg7 <おい、ただの駐車違反じゃないか、そんなに取り乱す事はない。Guardian隊員を脅して人生を危険にさらそうとするなんて、%JSにとってはこの件は相当重大な問題に違いない。 \ELEMENT 2 に駐車違反は取り消したと伝えてくれ。>
		% Msg8 <And if you want to live, you won't go around talking that way to guardians.>
		Msg8 <%JSこそ死にたくなかったら、俺達Guardian隊員にそんな口を聞こうとしないことだ。>
		% Msg9 <For you, sure, I can do that. Tell \ELEMENT 2 that the parking tickets have been cancelled.>
		Msg9 <%JSのため？もちろんそうしよう。 \ELEMENT 2 に駐車違反は取り消したと伝えてくれ。>
		% Msg10 <You seem like a nice enough person, but I'm sorry I can't do that for you.>
		Msg10 <%JSは十分いい人のようだけど、お気の毒ながらそんなことはできないよ。>
		% Msg11 <Why would I do that!? I don't even like you! You annoy me!>
		Msg11 <どうしてそんなことをするものか！？%JFは%JSを好ましくさえ思っていない%JG！%JSと話してるとイライラする%JG！>
		% Msg12 <A bribe, huh? I'll make you a deal... I will forget about the parking tickets, if you go away and stop bothering me. Okay?>
		Msg12 <わいろだって？ふむ、取引きをしよう…。%JSが%JFを煩わせるのをやめてどこかへ行ってくれれば、駐車違反のことは見逃そう。それでいいな？>
		% Msg13 <Are you offering me a bribe? Look, if you had the kind of money it'd take to bribe me, you'd have more than enough to just simply pay the fines.>
		Msg13 <%JFにわいろを贈ろうというのか？はあ、もし%JSが%JFを買収するのにかかるくらいの金か何かを持っていたら、罰金なんかじゅうぶん払えるじゃないか。本末顛倒だよ。>

		% Prompt1 <\ELEMENT 2 sent me to talk.>
		Prompt1 <\ELEMENT 2 に頼まれて%JSと話しに来た。>
		% Prompt2 <We have some business to discuss.>
		Prompt2 <取引きの話がある。>
		% Prompt3 <I just want to chat.>
		Prompt3 <%JSと話したいだけだ。>
		% Prompt4 <It's a mistake! \ELEMENT 2 is innocent!>
		Prompt4 <何かの間違いだ！ \ELEMENT 2 は無実だ！>
		% Prompt5 <If you want to live, you will.>
		Prompt5 <死にたくなければ取り消せ。>
		% Prompt6 <Can you do it as a personal favor to me?>
		Prompt6 <%JFのためと思って取り消してくれないか？>
		% Prompt7 <I could make it worth your while.>
		Prompt7 <お礼はするから。>


		Plot 2

		sub
			Persona 2
			greeting <NewChat ifG PCRep 6 35 else GoMedRep Say 7 AddReact 10 MechaPrize .BMek2 AdvancePlot 0>
			.BMek2 <Alba.txt>
			GoMedRep <ifG PCRep 6 15 else GoLowRep Say 1 AddChat 1 AddChat 2 AddChat 3>
			GoLowRep <ifG PCRep 6 0 else GoNegRep Say 2 AddChat 1 AddChat 2 AddChat 3>
			GoNegRep <Say 3 AddChat 1 AddChat 2 AddChat 3>

			result1 <Say 4>
			result2 <Say 5>
			result3 <Say 6>

			% Msg1 <You've been doing pretty good for yourself, I see. Everybody around knows that you're a badass pilot. There's still a way to go, though.>
			Msg1 <自分ひとりでうまくやったみたいだね。周囲の人は皆%JSを汚いパイロットだと思っているけど、まだ大丈夫。>
			% Msg2 <What you need to do right now is to start working on your reputation. Once you've done that come back here and I'll have a special something for you.>
			Msg2 <%JSが今すぐにやらなければならないのは名誉の挽回に取り掛かることだ。それが済んだら戻ってきな。%JSのために特別なものを用意しておこう。>
			% Msg3 <Welcome back buddy... It's been hard out there, I see. Everybody's been saying that you're some kind of loser, but I know that can't be true. Keep working on the rep and you'll show them.>
			Msg3 <やあ、兄弟…。さぞつらいことだろう。どいつもこいつも%JSは負け犬だって言うけど、%JFに言わせればそんなことはない。名誉を挽回し続けて、見返してやれ。>
			% Msg4 <The easiest way to improve your rep is to successfully complete lots of missions. Of course, if you fail in a mission that'll hurt your rep, so you should be careful to pick jobs appropriate to your talents.>
			Msg4 <名誉を挽回する一番簡単な方法はたくさんの任務を首尾よく遂行することだ。もちろん、任務に失敗すれば評判は悪くなるから、自分の能力に適した仕事を慎重に選ぶべきだ。>
			% Msg5 <Fame has several benefits. A renowned pilot will be offered better missions. Also, people you're talking to may well be impressed by your accomplishments.>
			Msg5 <名声が高ければいくつか得なことがある%JG。高名なパイロットにはより条件のいい任務が依頼される%JG。また、高名なパイロットが話す相手はたぶんその人物の功績に感動するだろうね。>
			% Msg6 <You need to seek out contacts who might want to hire you. There's lots of bandits in Ipshil, so that might be a good destination. I hear that the factory in Gyori and the police department in Snake Lake also need pilots.>
			Msg6 <%JSは雇ってくれるコネを探し出す必要がある%JG。Ipshil には多くの賊がいるから、そこに行くといいかもしれない。Gyori の \NAME The_Factory、Snake Lake にある警察署もパイロットを必要としているそうだ。>
			% Msg7 <Well, I was waiting for someone to come along who really deserved this, and that person is you. Here's my old mecha, from back in the days when I used to be a pilot myself. Take good care of her.>
			Msg7 <うん、%JFはこれに本当にふさわしい人物が現れるのを待っていたんだが、それは%JSだ。%JFの古いメックを託そう。かつて%JFがパイロットだった時代に乗っていたものだ。大切にしてやってくれ。>

			% prompt1 <How do I improve reputation?>
			prompt1 <どうすれば名誉を挽回できる？>
			% prompt2 <Why is my rep that important?>
			prompt2 <どうして名声がそんなに重要なんだ？>
			% prompt3 <Where should I go next?>
			prompt3 <次はどこへ行けばいい？>
		end
	end

end
inv
	NPC Citizen
	place <1 Ally>
	chardesc Chaotic Chaotic Chaotic Assertive Old

end
