/***************************************************************/ // // // System [ effekseersystemgl.cpp ] // // Author kazuki tanaka // Date 2017 7/13 /*--------------------------------------------------------------- Update : 2017/7/13 effekseersystemgl.cpp̍쐬 /*--------------------------------------------------------------- Include File ---------------------------------------------------------------*/ #include "effekseersystemgl.h" /*--------------------------------------------------------------- Macro Difinition ---------------------------------------------------------------*/ /*---------------------------------------------------------------- static member variable Initialize ----------------------------------------------------------------*/ // EffekseerSystemGL Constructor EffekseerSystemGL::EffekseerSystemGL( ) { // Member Clear Process } // EffekseerSystemGL Destructor EffekseerSystemGL::~EffekseerSystemGL( ) { // Do Nothing!! } // EffekseerSystemGL Create Instance EffekseerSystemGL* EffekseerSystemGL::Create( void ) { // Create Class Instance return new EffekseerSystemGL; } // EffekseerSystemGL Initialize void EffekseerSystemGL::Initialize( void ) { // Initialize Process } // EffekseerSystemGL Finalize void EffekseerSystemGL::Finalize( void ) { // Uninitialize Process } // EffekseerSystemGL Update void EffekseerSystemGL::Update( void ) { // Update Process }