# osd/windows/video.c: 273
(primary)
(primario)

# osd/windows/input.c: 1230
Assign joystick %s to player %d\n
Asignar joystick %s para jugador %d\n

# osd/windows/winmain.c: 330
DIRECT3D-SPECIFIC OPTIONS
OPCIONES ESPECIFICAS DIRECT3D

# osd/windows/winmain.c: 326
DIRECTDRAW-SPECIFIC OPTIONS
OPCIONES ESPECIFICAS DIRECTDRAW

# osd/windows/drawd3d.c: 1199
Device %s currently in an unsupported mode\n
Dispositivo %s actualmente en un modo no soportado\n

# osd/windows/drawd3d.c: 1169
Direct3D: Configuring adapter #%d = %s\n
Direct3D: Configurando adaptador #%d = %s\n

# osd/windows/drawd3d.c: 751
Direct3D: Device created at %dx%d\n
Direct3D: Dispositivo creado para %dx%d\n

# osd/windows/drawd3d.c: 597, 2495
Direct3D: Error %08X during device begin_scene call\n
Direct3D: Error %08X durante llamada a dispositivo begin_scene\n

# osd/windows/d3dhlsl.c: 1301, 1345, 1389, 1421, 1457, 1494, 1523, 1565, 1590, 1613, 1636, 1660, 1689 osd/windows/drawd3d.c: 1702, 2544
Direct3D: Error %08X during device draw_primitive call\n
Direct3D: Error %08X durante llamada a dispositivo draw_primitive\n

# osd/windows/drawd3d.c: 635, 2548
Direct3D: Error %08X during device end_scene call\n
Direct3D: Error %08X durante llamada a dispositivo end_scene\n

# osd/windows/d3dhlsl.c: 1168 osd/windows/drawd3d.c: 2488
Direct3D: Error %08X during device get_render_target call\n
Direct3D: Error %08X durante llamada a dispositivo get_render_target\n

# osd/windows/drawd3d.c: 641
Direct3D: Error %08X during device present call\n
Direct3D: Error %08X durante llamada a dispositivo presente\n

# osd/windows/drawd3d.c: 300, 307, 314, 321
Direct3D: Error %08X during device set_render_state call\n
Direct3D: Error %08X durante llamada a dispositivo set_render_state\n

# osd/windows/d3dhlsl.c: 1290, 1334, 1378, 1412, 1604, 1627, 1651
Direct3D: Error %08X during device set_render_target call\n
Direct3D: Error %08X durante llamada a dispositivo set_render_target\n

# osd/windows/drawd3d.c: 1651, 2542
Direct3D: Error %08X during device set_stream_source call\n
Direct3D: Error %08X durante llamada a dispositivo set_stream_source\n

# osd/windows/drawd3d.c: 222, 2501
Direct3D: Error %08X during device set_texture call\n
Direct3D: Error %08X durante llamada a dispositivo set_texture\n

# osd/windows/drawd3d.c: 234, 236, 238, 240, 252, 254, 256, 258, 270, 272
Direct3D: Error %08X during device set_texture_stage_state call\n
Direct3D: Error %08X durante llamada a dispositivo set_texture_stage_state\n

# osd/windows/drawd3d.c: 2476
Direct3D: Error %08X during device stretct_rect call\n
Direct3D: Error %08X durante llamada a dispositivo stretct_rect\n

# osd/windows/drawd3d.c: 954, 956, 958, 960, 975, 989, 1003, 1017, 1043, 1067, 1081, 1094, 1101
Direct3D: Error %08X during get_caps_dword call\n
Direct3D: Error %08X durante llamada a get_caps_dword\n

# osd/windows/drawd3d.c: 2455
Direct3D: Error %08X during texture get_surface_level call\n
Direct3D: Error %08X durante llamada a textura get_surface_level\n

# osd/windows/d3dhlsl.c: 328, 421 osd/windows/drawd3d.c: 2431
Direct3D: Error %08X during texture unlock_rect call\n
Direct3D: Error %08X durante llamada a textura unlock_rect\n

# osd/windows/drawd3d.c: 2505
Direct3D: Error %08X during vertex buffer lock call\n
Direct3D: Error %08X durante llamada a vertex buffer lock\n

# osd/windows/drawd3d.c: 1646, 2537
Direct3D: Error %08X during vertex buffer unlock call\n
Direct3D: Error %08X durante llamada a vertex buffer unlock\n

# osd/windows/drawd3d.c: 1030
Direct3D: Error - Device does not support dest alpha blending with inverted source alpha\n
Direct3D: Error - Dispostivo no soporta mezcla dest alpha con fuente invertida alpha\n

# osd/windows/drawd3d.c: 1025
Direct3D: Error - Device does not support dest alpha blending with one\n
Direct3D: Error - Dispostivo no soporta mezcla dest alpha con uno\n

# osd/windows/drawd3d.c: 1020
Direct3D: Error - Device does not support dest alpha blending with zero\n
Direct3D: Error - Dispostivo no soporta mezcla dest alpha con cera\n

# osd/windows/drawd3d.c: 978
Direct3D: Error - Device does not support immediate presentations\n
Direct3D: Error - Su dispositivo grafico no soporta presentaciones inmediatas\n

# osd/windows/drawd3d.c: 983
Direct3D: Error - Device does not support per-refresh presentations\n
Direct3D: Error - Su dispositivo grafico no soporta presentaciones per-refresh\n

# osd/windows/drawd3d.c: 1011
Direct3D: Error - Device does not support source alpha blending with destination color\n
Direct3D: Error - Dispostivo no soporta mezcla dest alpha con destino de color\n

# osd/windows/drawd3d.c: 1006
Direct3D: Error - Device does not support source alpha blending with source alpha\n
Direct3D: Error - Su dispositivo grafico no soporta fuentes alpha blending con fuente alpha\n

# osd/windows/drawd3d.c: 1037
Direct3D: Error - Device does not support texture alpha\n
Direct3D: Error - Su dispositivo grafico no soporta texturas alpha\n

# osd/windows/d3d8intf.c: 134
Direct3D: Error attempting to initialize Direct3D8\n
Direct3D: Error al intentar iniciar Direct3D8\n

# osd/windows/d3d9intf.c: 133
Direct3D: Error attempting to initialize Direct3D9\n
Direct3D: Error al intentar iniciar Direct3D9\n

# osd/windows/drawd3d.c: 1354
Direct3D: Mode selected = %4dx%4d@%3dHz\n
Direct3D: Modo seleccionado = %4dx%4d@%3dHz\n

# osd/windows/drawd3d.c: 1298
Direct3D: Selecting video mode...\n
Direct3D: Seleccionado modo video...\n

# osd/windows/d3d8intf.c: 116
Direct3D: Unable to access d3d8.dll\n
Direct3D: No disponible acceso a d3d8.dll\n

# osd/windows/d3d9intf.c: 115
Direct3D: Unable to access d3d9.dll\n
Direct3D: No disponible acceso a d3d9.dll\n

# osd/windows/d3d8intf.c: 124
Direct3D: Unable to find Direct3DCreate8\n
Direct3D: No disponible para buscar Direct3DCreate8\n

# osd/windows/d3d9intf.c: 123
Direct3D: Unable to find Direct3DCreate9\n
Direct3D: No disponible para buscar Direct3DCreate9\n

# osd/windows/d3d8intf.c: 148
Direct3D: Using Direct3D 8\n
Direct3D: Utilizando Direct3D 8\n

# osd/windows/d3d9intf.c: 175
Direct3D: Using Direct3D 9\n
Direct3D: Utilizando Direct3D 9\n

# osd/windows/drawd3d.c: 1103
Direct3D: Using StretchRect for prescaling\n
Direct3D: Utilizando StretchRect para preescalar\n

# osd/windows/drawd3d.c: 1097
Direct3D: Using dynamic textures\n
Direct3D: Utilizando texturas dinamicas\n

# osd/windows/drawd3d.c: 1051
Direct3D: Warning - Device does not support bilinear texture filtering for magnification\n
Direct3D: Advertencia - Dispositivo no soporta filtracion de textura bilinear para aumento\n

# osd/windows/drawd3d.c: 1061
Direct3D: Warning - Device does not support bilinear texture filtering for minification\n
Direct3D: Advertencia - Dispositivo no soporta filtracion de textura bilinear para disminucion\n

# osd/windows/drawd3d.c: 997
Direct3D: Warning - Device does not support hardware rasterization\n
Direct3D: Advertencia - Dispositivo no soporta rasterizacion por hardware\n

# osd/windows/drawd3d.c: 1046
Direct3D: Warning - Device does not support point-sample texture filtering for magnification\n
Direct3D: Advertencia - Dispositivo no soporta filtracion de textura punto-muestra para aumento\n

# osd/windows/drawd3d.c: 1056
Direct3D: Warning - Device does not support point-sample texture filtering for minification\n
Direct3D: Advertencia - Dispositivo no soporta filtracion de textura punto-muestra para disminucion\n

# osd/windows/drawd3d.c: 992
Direct3D: Warning - Device does not support queued rendering after a page flip\n
Direct3D: Advertencia - Dispositivo no soporta representacion despues de girar la página\n

# osd/windows/drawd3d.c: 1070
Direct3D: Warning - Device does not support texture clamping\n
Direct3D: Advertencia - Dispositivo no soporta agarramiento de textura\n

# osd/windows/drawd3d.c: 1084
Direct3D: Warning - Device does not support texture modulation\n
Direct3D: Error - Su dispositivo grafico no soporta modulacion de texturas\n

# osd/windows/drawd3d.c: 1075
Direct3D: Warning - Device does not support texture wrapping\n
Direct3D: Advertencia - Dispositivo no soporta envoltura de textura\n

# osd/windows/drawd3d.c: 769
Direct3D: Warning - device does not support full screen gamma correction.\n
Direct3D: Advertencia - Dispositivo no soporta correcion gamma a pantalla completa\n

# osd/windows/drawd3d.c: 692
Direct3D: YUV format = %s\n
Direct3D: Formato YUV = %s\n

# osd/windows/drawd3d.c: 1776
Direct3D: adjusting prescale from %dx%d to %dx%d\n
Direct3D: ajustando pre-escala desde %dx%d hasta %dx%d\n

# osd/windows/drawd3d.c: 1139
Direct3D: failed to recreate resources for device; failing permanently\n
Direct3D: no pudo reconstruir los recursos para el dispositivo; fallo permanentemente\n

# osd/windows/drawd3d.c: 1126
Direct3D: resetting device\n
Direct3D: reiniciando dispositivo\n

# osd/windows/drawdd.c: 821
DirectDraw: %s surface created: %dx%dx%d (R=%08X G=%08X B=%08X)\n
DirectDraw: %s superficie creada: %dx%dx%d (R=%08X G=%08X B=%08X)\n

# osd/windows/drawdd.c: 1158
DirectDraw: Configuring device %s\n
DirectDraw: Configurrando dispositivo %s\n

# osd/windows/drawdd.c: 649
DirectDraw: Error %08X attempting to set gamma correction.\n
DirectDraw: Error %08X al fijar la correccion gamma.\n

# osd/windows/drawdd.c: 532
DirectDraw: Error %08X attempting to set video mode %dx%d@%d call\n
DirectDraw: Error %08X al fijar llamada del modo de video %dx%d@%d\n

# osd/windows/drawdd.c: 1118
DirectDraw: Error %08X blitting to the screen\n
DirectDraw: Error %08X transferiendo a la pantalla\n

# osd/windows/drawdd.c: 1085, 1094, 1103, 1112
DirectDraw: Error %08X clearing the screen\n
DirectDraw: Error %08X limpiando la pantalla\n

# osd/windows/drawdd.c: 806
DirectDraw: Error %08X creating %s surface\n
DirectDraw: Error %08X creando superficie %s\n

# osd/windows/drawdd.c: 847
DirectDraw: Error %08X creating clipper\n
DirectDraw: Error %08X creando maquinilla\n

# osd/windows/drawdd.c: 497, 1147
DirectDraw: Error %08X during DirectDrawCreateEx call\n
DirectDraw: Error %08X durante llamada a DirectDrawCreateEx\n

# osd/windows/drawdd.c: 1244
DirectDraw: Error %08X during DirectDrawEnumerateEx call\n
DirectDraw: Error %08X durante llamada a DirectDrawEnumerateEx\n

# osd/windows/drawdd.c: 1363
DirectDraw: Error %08X during EnumDisplayModes call\n
DirectDraw: Error %08X durante llamada a EnumDisplayModes\n

# osd/windows/drawdd.c: 748
DirectDraw: Error %08X during IDirectDraw7_GetCaps call\n
DirectDraw: Error %08X durante llamada a IDirectDraw7_GetCaps\n

# osd/windows/drawdd.c: 522
DirectDraw: Error %08X during IDirectDraw7_SetCooperativeLevel(DEVICEWINDOW) call\n
DirectDraw: Error %08X durante lammada a IDirectDraw7_SetCooperativeLevel(DEVICEWINDOW)\n

# osd/windows/drawdd.c: 516
DirectDraw: Error %08X during IDirectDraw7_SetCooperativeLevel(FOCUSWINDOW) call\n
DirectDraw: Error %08X durante llamada a IDirectDraw7_SetCooperativeLevel(FOCUSWINDOW)\n

# osd/windows/drawdd.c: 814
DirectDraw: Error %08X getting %s surface desciption\n
DirectDraw: Error %08X cogiendo %s descripcion superficial\n

# osd/windows/drawdd.c: 581
DirectDraw: Error %08X getting attached back surface\n
DirectDraw: Error %08X al conseguir la superficie trasera\n

# osd/windows/drawdd.c: 1166
DirectDraw: Error %08X getting current display mode\n
DirectDraw: Error %08X al conseguir modo de exhibición actual\n

# osd/windows/drawdd.c: 390
DirectDraw: Error %08X locking blit surface\n
DirectDraw: Error %08X cerrando superficie de transferencia\n

# osd/windows/drawdd.c: 855
DirectDraw: Error %08X setting clipper hwnd\n
DirectDraw: Error %08X configurando maquinilla de hardware\n

# osd/windows/drawdd.c: 863
DirectDraw: Error %08X setting clipper on primary surface\n
DirectDraw: Error %08X configurando maquinilla de superficie principal\n

# osd/windows/drawdd.c: 463
DirectDraw: Error %08X unlocking blit surface\n
DirectDraw: Error %08X abriendo superficie de transferencia\n

# osd/windows/drawdd.c: 469, 1124
DirectDraw: Error %08X waiting for VBLANK\n
DirectDraw: Error %08X esperndo para VBLANK\n

# osd/windows/drawdd.c: 505
DirectDraw: Error - Device does not meet minimum requirements for DirectDraw rendering\n
DirectDraw: Error - Dispositivo no cumple los requisitos minimos para representar DirectDraw\n

# osd/windows/drawdd.c: 384
DirectDraw: Lost surfaces; deleting and retrying next frame\n
DirectDraw: Superficies perdidas; suprimiendo y revisando la imagen siguiente \n

# osd/windows/drawdd.c: 1364
DirectDraw: Mode selected = %4dx%4d@%3dHz\n
DirectDraw: Modo seleccionado = %4dx%4d@%3dHz\n

# osd/windows/drawdd.c: 959
DirectDraw: New blit size = %dx%d\n
DirectDraw: Nuevo tamaño de transferencia = %dx%d\n

# osd/windows/drawdd.c: 1361
DirectDraw: Selecting video mode...\n
DirectDraw: Seleccionando modo video...\n

# osd/windows/drawdd.c: 229
DirectDraw: Unable to access ddraw.dll\n
DirectDraw: No disponible acceso a ddraw.dll\n

# osd/windows/drawdd.c: 237
DirectDraw: Unable to find DirectDrawCreateEx\n
DirectDraw: No disponible para buscar DirectDrawCreateEx\n

# osd/windows/drawdd.c: 247
DirectDraw: Unable to find DirectDrawEnumerateExA\n
DirectDraw: No disponible para buscar DirectDrawEnumerateExA\n

# osd/windows/drawdd.c: 419, 455, 1200
DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n
DirectDraw: Modo apuntado desconocido: R=%08X G=%08X B=%08X\n

# osd/windows/drawdd.c: 262
DirectDraw: Using DirectDraw 7\n
DirectDraw: Utilizando DirectDraw 7\n

# osd/windows/drawdd.c: 755
DirectDraw: Warning - Device does not support hardware stretching\n
DirectDraw: Advertencia - Dispositivo no soporta estiramiento por Hardware\n

# osd/windows/drawdd.c: 509
DirectDraw: Warning - Device may not perform well for DirectDraw rendering\n
DirectDraw: Advertencia - Dispositivo no deberia funcionar bien para representacion DirectDraw\n

# osd/windows/drawdd.c: 632
DirectDraw: Warning - device does not support full screen gamma correction.\n
DirectDraw: Advertencia - Dispositivo no soporta correcion gamma a pantalla completa.\n

# osd/windows/input.c: 1214
DirectInput: Unable to enumerate joysticks (result=%08X)\n
DirectInput: No disponible para enumerar joysticks (result=%08X)\n

# osd/windows/input.c: 1199
DirectInput: Unable to enumerate keyboards (result=%08X)\n
DirectInput: No disponible para enumerar teclados (result=%08X)\n

# osd/windows/input.c: 1208
DirectInput: Unable to enumerate mice (result=%08X)\n
DirectInput: No disponible para enumerar ratones (result=%08X)\n

# osd/windows/input.c: 1188
DirectInput: Using DirectInput %d\n
DirectInput: Usando DirectInput %d\n

# osd/windows/sound.c: 405
DirectSound: Primary buffer: %d Hz, %d bits, %d channels\n
DirectSound: Bufer primario: %d Hz, %d bits, %d canales\n

# osd/windows/sound.c: 419
Error creating DirectSound stream buffer: %08x\n
Error creando flujo de memoria intermedia de DirectSound: %08x\n

# osd/windows/sound.c: 294
Error creating DirectSound: %08x\n
Error creando DirectSound: %08x\n

# osd/windows/sound.c: 386
Error creating primary DirectSound buffer: %08x\n
Error creando memoria intermedia primaria de DirectSound: %08x\n

# osd/windows/drawd3d.c: 823
Error creating vertex buffer (%08X)
Error creando memoria intermedia vertex (%08X)

# osd/windows/sound.c: 303
Error getting DirectSound capabilities: %08x\n
Error llamando las capacidades de DirectSound: %08x\n

# osd/windows/drawd3d.c: 1166
Error getting identifier for adapter #%d\n
Error al tomar identificación para adaptador #%d\n

# osd/windows/drawdd.c: 1155
Error getting identifier for device\n
Error al tomar identificación para dispositivo\n

# osd/windows/drawd3d.c: 1175
Error getting mode for adapter #%d\n
Error al tomar modo para adaptador #%d\n

# osd/windows/sound.c: 402
Error getting primary DirectSound buffer format: %08x\n
Error al tomar formato de memoria intermedia primeria de DirectSound: %08x\n

# osd/windows/sound.c: 427
Error locking DirectSound stream buffer: %08x\n
Error cerrando flujo de memoria intermedia de DirectSound: %08x\n

# osd/windows/sound.c: 340
Error playing: %08x\n
Error reproduciendo: %08x\n

# osd/windows/sound.c: 311
Error setting DirectSound cooperative level: %08x\n
Error de configuración de nivel DirectSound cooperativo: %08x\n

# osd/windows/sound.c: 394
Error setting primary DirectSound buffer format: %08x\n
Error configurando formato de memoria intermedia primaria de DirectSound: %08x\n

# osd/windows/drawd3d.c: 678
Error: A8R8G8B8 format textures not supported\n
Error: A8R8G8B8 texturas de formato no soportado\n

# osd/windows/drawd3d.c: 668
Error: Device does not meet minimum requirements for Direct3D rendering\n
Error: El dispositivo no cumple con los requisitos minimos para renderizar Direct3D\n

# osd/windows/drawd3d.c: 710
Error: unable to configure a screen texture format\n
Error: no soportado para configurar formato de textura de pantalla\n

# osd/windows/winmain.c: 419
FULL SCREEN OPTIONS
OPCIONES DE PANTALLA COMPLETA

# osd/windows/window.c: 249
Failed to create pause event
Error al crear evento de pausa

# osd/windows/window.c: 901
Failed to create window class
Error al crear clase de windows

# osd/windows/window.c: 263
Failed to create window thread
Error al crear hilo de windows

# osd/windows/window.c: 257
Failed to create window thread ready event
Fallo al crear evento preparado en hilo de ventana

# osd/windows/winmain.c: 434
INPUT DEVICE OPTIONS
OPCIONES DE ENTRADA DE DISPOSITIVOS

# osd/windows/video.c: 456
Invalid video value %s; reverting to gdi\n
Valor invalido de video %s; revertir a gdi\n

# osd/windows/window.c: 703
MAME: %s [%s] - Screen %d
MAME: %s [%s] - Pantalla %d

# osd/windows/winmain.c: 392
PER-WINDOW VIDEO OPTIONS
OPCIONES de VIDEO PER-WINDOW 

# osd/windows/drawd3d.c: 1227
Proposed video mode not supported on device %s\n
Modo de video propuesto no es soportado por el dispositivo %s\n

# osd/windows/input.c: 1781
RawInput: APIs detected\n
RawInput: APIs detectada\n

# osd/windows/sound.c: 152
Sound buffer: overflows=%d underflows=%d\n
Bubber de sonido: overflows=%d underflows=%d\n

# osd/windows/sound.c: 150
Sound: buffer overflows=%d underflows=%d\n
Sonido: almacenador intermediario overflows=%d underflows=%d\n

# osd/windows/drawd3d.c: 1948
Texture too big! (wanted: %dx%d, max is %dx%d)\n
Textura demasiado grande! (Buscado: %dx%d, maximo es %dx%d)\n

# osd/windows/input.c: 835
Toggle Fullscreen
Alternar Pantalla completa

# osd/windows/ledutil.c: 603, 609
Unable to close the keyboard device. (error %d)\n
Deseleccionado para cerrar dispositivo del teclado. (error %d)\n

# osd/windows/window.c: 723
Unable to complete window creation
No disponible para completar creación de ventana

# osd/windows/drawd3d.c: 747
Unable to create the Direct3D device (%08X)\n
No es posible crear el dispositivo Direct3D (%08X)\n

# osd/windows/drawd3d.c: 404, 472
Unable to initialize Direct3D.\n
No es posible inicializar Direct3D.\n

# osd/windows/drawdd.c: 304
Unable to initialize DirectDraw.\n
No es posible inicializar DirectDraw.\n

# osd/windows/ledutil.c: 567, 575
Unable to open the keyboard device. (error %d)\n
Deseleccionado para abrir dispositivo del teclado. (error %d)\n

# osd/windows/drawd3d.c: 2418
Unknown texture blendmode=%d format=%d\n
Texture desconocida blendmode=%d format=%d\n

# osd/windows/video.c: 419
Using %s scale effect\n
Usando %s efecto escalar\n

# osd/windows/video.c: 273
Video: Monitor %p = \"%s\" %s\n
Video: Monitor %p = \"%s\" %s\n

# osd/windows/winmain.c: 299
WINDOWS DEBUGGING OPTIONS
OPCIONES DE VENTANA DE DEPURADOR

# osd/windows/winmain.c: 306
WINDOWS PERFORMANCE OPTIONS
OPCIONES DE RENDIMIENTO

# osd/windows/winmain.c: 427
WINDOWS SOUND OPTIONS
OPCIONES DE SONIDO

# osd/windows/winmain.c: 314
WINDOWS VIDEO OPTIONS
OPCIONES DE VIDEO

# osd/windows/video.c: 452
Warning: -video none doesn't make much sense without -seconds_to_run\n
Advertencia: -video ninguno tiene sentido fuera -seconds_to_run\n

# osd/windows/drawd3d.c: 672
Warning: Device may not perform well for Direct3D rendering\n
Advertencia: Dispositivo no deberia funcionar bien para representacion Direct3D\n

# osd/windows/winmain.c: 394
aspect ratio for all screens; 'auto' here will try to make a best guess
cociente de aspecto de todas las pantallas; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 399
aspect ratio of the first screen; 'auto' here will try to make a best guess
cociente de aspecto de la primera pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 414
aspect ratio of the fourth screen; 'auto' here will try to make a best guess
cociente de aspecto de la cuerta pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 404
aspect ratio of the second screen; 'auto' here will try to make a best guess
cociente de aspecto de la segunda pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 409
aspect ratio of the third screen; 'auto' here will try to make a best guess
cociente de aspecto de la tercera pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 422
brightness value in full screen mode
valor de brillo en modo a pantalla completa

# osd/windows/winmain.c: 319
constrain to the proper aspect ratio
obligar al cociente de aspecto apropiado

# osd/windows/winmain.c: 423
contrast value in full screen mode
valor de contraste en modo a pantalla completa

# osd/windows/winmain.c: 318
default to maximized windows; otherwise, windows will be minimized
ventana maximizada por defecto; si no, las ventanas serán minimizadas

# osd/windows/winmain.c: 332
enable bilinear filtering on screen output
activar filtro bilinear en salida de pantalla

# osd/windows/winmain.c: 436
enable dual lightgun input
activar entrada para pistola dual

# osd/windows/winmain.c: 327
enable hardware stretching
activar estiracion por hardware

# osd/windows/winmain.c: 308
enable multithreading; this enables rendering and blitting on a separate thread
activar multihilo; esto activa representacion y transferencia en hilos separados

# osd/windows/winmain.c: 421
enable resolution switching
activar conmutador de resolución

# osd/windows/winmain.c: 420
enable triple buffering
activar triple buffer

# osd/windows/winmain.c: 322
enable using the start of VBLANK for throttling instead of the game time
activar utilizar inicio de VBBLANK para sofocar en vez del tiempo del juego

# osd/windows/winmain.c: 321
enable waiting for the start of VBLANK before flipping screens; reduces tearing effects
activar esperar para el inicio de VBLANK antes de mover de un tirón las pantallas; reduce los efectos de desgarre

# osd/windows/winmain.c: 317
enable window mode; otherwise, full screen mode is assumed
activar modo ventana, de otra manera, modo a pantalla completa es asumida

# osd/windows/winmain.c: 393
explicit name of all screens; 'auto' here will try to make a best guess
nombre explicito de todas las capturas; 'auto' aquí intentará hacer una mejor conjetura

# osd/windows/winmain.c: 398
explicit name of the first screen; 'auto' here will try to make a best guess
nombre explicito de la primera pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 413
explicit name of the fourth screen; 'auto' here will try to make a best guess
nombre explicito de la cuarta pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 403
explicit name of the second screen; 'auto' here will try to make a best guess
nombre explicito de la segunda pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 408
explicit name of the third screen; 'auto' here will try to make a best guess
nombre explicito de la tercera pantalla; 'automatico' aquí intentará hacer un mejor calculo

# osd/windows/winmain.c: 424
gamma value in full screen mode
valor gamma en modo a pantalla completa

# osd/windows/winmain.c: 316
number of screens to create; usually, you want just one
numero de pantallas a crear; usualmente, tu puedes ajustar uno

# osd/windows/winmain.c: 300
output error.log data to the system debugger
salida de datos error.log para el sistema depurador

# osd/windows/winmain.c: 395
preferred resolution for all screens; format is <width>x<height>[@<refreshrate>] or 'auto'
resolucion preferida para todas las pantallas; el formato es <width>x<height>[@<refreshrate>] o 'automatico'

# osd/windows/winmain.c: 400
preferred resolution of the first screen; format is <width>x<height>[@<refreshrate>] or 'auto'
resolucion preferida de la primera pantalla; el formato es <width>x<height>[@<refreshrate>] o 'automatico'

# osd/windows/winmain.c: 415
preferred resolution of the fourth screen; format is <width>x<height>[@<refreshrate>] or 'auto'
resolucion preferida de la cuarta pantalla; el formato es <width>x<height>[@<refreshrate>] o 'automatico'

# osd/windows/winmain.c: 405
preferred resolution of the second screen; format is <width>x<height>[@<refreshrate>] or 'auto'
resolucion preferida de la segunda pantalla; el formato es <width>x<height>[@<refreshrate>] o 'automatico'

# osd/windows/winmain.c: 410
preferred resolution of the third screen; format is <width>x<height>[@<refreshrate>] or 'auto'
resolucion preferida de la tercera pantalla; el formato es <width>x<height>[@<refreshrate>] o 'automatico'

# osd/windows/winmain.c: 396
preferred view for all screens
presentar vista para todas las pantallas

# osd/windows/winmain.c: 401
preferred view for the first screen
presentar vista para la primera pantalla

# osd/windows/winmain.c: 416
preferred view for the fourth screen
presentar vista para la cuarta pantalla

# osd/windows/winmain.c: 406
preferred view for the second screen
presentar vista para la segunda pantalla

# osd/windows/winmain.c: 411
preferred view for the third screen
presentar vista para la tercera pantalla

# osd/windows/winmain.c: 320
scale screen rendering by this amount in software
escalar la pantalla de representacion por esta cantidad en el software

# osd/windows/winmain.c: 428
set audio latency (increase to reduce glitches)
seleccionar latencia de audio (incrementa a reducir problemas)

# osd/windows/winmain.c: 438
set joystick ID (Player1)
cambiar entrada de joystick (Jugador 1)

# osd/windows/winmain.c: 439
set joystick ID (Player2)
cambiar entrada de joystick (Jugador 2)

# osd/windows/winmain.c: 440
set joystick ID (Player3)
cambiar entrada de joystick (Jugador 3)

# osd/windows/winmain.c: 441
set joystick ID (Player4)
cambiar entrada de joystick (Jugador 4)

# osd/windows/winmain.c: 442
set joystick ID (Player5)
determinar joystick ID (Jugador 5)

# osd/windows/winmain.c: 443
set joystick ID (Player6)
determinar joystick ID (Jugador 6)

# osd/windows/winmain.c: 444
set joystick ID (Player7)
determinar joystick ID (Jugador 7)

# osd/windows/winmain.c: 445
set joystick ID (Player8)
determinar joystick ID (Jugador 8)

# osd/windows/winmain.c: 331
specify the preferred Direct3D version (8 or 9)
especificar la versión preferida de Direct3D (8 o 9)

# osd/windows/winmain.c: 307
thread priority for the main game thread; range from -15 to 1
prioridad de hilo para hilo de juego principal; rago desde -15 hasta 1

# osd/windows/winmain.c: 315
video output method: none, gdi, ddraw, or d3d
metodo de salida de video: ninguno, gdi, ddraw, o d3d

# osd/windows/d3dhlsl.c: 2719
Blue Convergence X


# osd/windows/d3dhlsl.c: 2720
Blue Convergence Y


# osd/windows/d3dhlsl.c: 2732
Blue DC Offset


# osd/windows/d3dhlsl.c: 2741
Blue Floor


# osd/windows/d3dhlsl.c: 2729
Blue Output from Blue Input


# osd/windows/d3dhlsl.c: 2728
Blue Output from Green Input


# osd/windows/d3dhlsl.c: 2727
Blue Output from Red Input


# osd/windows/d3dhlsl.c: 2744
Blue Phosphor Life


# osd/windows/d3dhlsl.c: 2713
Blue Position Offset X


# osd/windows/d3dhlsl.c: 2714
Blue Position Offset Y


# osd/windows/d3dhlsl.c: 2738
Blue Power


# osd/windows/d3dhlsl.c: 2735
Blue Scale


# osd/windows/d3dhlsl.c: 2705
Defocus X


# osd/windows/d3dhlsl.c: 2706
Defocus Y


# osd/windows/d3dhlsl.c: 1292, 1336, 1380, 1414, 1450, 1487, 1556, 1581 osd/windows/drawd3d.c: 584
Direct3D: Error %08X during device clear call\n


# osd/windows/d3dhlsl.c: 1554
Direct3D: Error %08X during device set_render_target call 4\n


# osd/windows/d3dhlsl.c: 1579
Direct3D: Error %08X during device set_render_target call 5\n


# osd/windows/d3dhlsl.c: 1448, 1485
Direct3D: Error %08X during device set_render_target call 6\n


# osd/windows/d3dhlsl.c: 1516
Direct3D: Error %08X during device set_render_target call 7\n


# osd/windows/drawd3d.c: 755
Direct3D: Max texture size = %dx%d\n


# osd/windows/d3dhlsl.c: 726
Direct3D: Unable to init system-memory target for HLSL AVI dumping (%08x)\n


# osd/windows/d3dhlsl.c: 234
Direct3D: Unable to init system-memory target for HLSL snapshot (%08x), bailing\n


# osd/windows/d3dhlsl.c: 734
Direct3D: Unable to init video-memory target for HLSL AVI dumping (%08x)\n


# osd/windows/d3dhlsl.c: 242
Direct3D: Unable to init video-memory target for HLSL snapshot (%08x), bailing\n


# osd/windows/d3dhlsl.c: 589
Error creating AVI: %s\n


# osd/windows/d3dhlsl.c: 412
Error generating PNG for HLSL snapshot: png_error = %d\n


# osd/windows/d3dhlsl.c: 2717
Green Convergence X


# osd/windows/d3dhlsl.c: 2718
Green Convergence Y


# osd/windows/d3dhlsl.c: 2731
Green DC Offset


# osd/windows/d3dhlsl.c: 2740
Green Floor


# osd/windows/d3dhlsl.c: 2726
Green Output from Blue Input


# osd/windows/d3dhlsl.c: 2725
Green Output from Green Input


# osd/windows/d3dhlsl.c: 2724
Green Output from Red Input


# osd/windows/d3dhlsl.c: 2743
Green Phosphor Life


# osd/windows/d3dhlsl.c: 2711
Green Position Offset X


# osd/windows/d3dhlsl.c: 2712
Green Position Offset Y


# osd/windows/d3dhlsl.c: 2737
Green Power


# osd/windows/d3dhlsl.c: 2734
Green Scale


# osd/windows/d3dhlsl.c: 2303
Illegal double vector value = %s\n


# osd/windows/d3dhlsl.c: 2293
Illegal quad vector value = %s\n


# osd/windows/d3dhlsl.c: 2308
Illegal single vector value = %s\n


# osd/windows/d3dhlsl.c: 2298
Illegal triple vector value = %s\n


# osd/windows/d3dhlsl.c: 2698
Image Pincushion


# osd/windows/d3dhlsl.c: 2707
Phosphor Defocus X


# osd/windows/d3dhlsl.c: 2708
Phosphor Defocus Y


# osd/windows/input.c: 849
Record Rendered Video


# osd/windows/d3dhlsl.c: 2715
Red Convergence X


# osd/windows/d3dhlsl.c: 2716
Red Convergence Y


# osd/windows/d3dhlsl.c: 2730
Red DC Offset


# osd/windows/d3dhlsl.c: 2739
Red Floor


# osd/windows/d3dhlsl.c: 2723
Red Output from Blue Input


# osd/windows/d3dhlsl.c: 2722
Red Output from Green Input


# osd/windows/d3dhlsl.c: 2721
Red Output from Red Input


# osd/windows/d3dhlsl.c: 2742
Red Phosphor Life


# osd/windows/d3dhlsl.c: 2709
Red Position Offset X


# osd/windows/d3dhlsl.c: 2710
Red Position Offset Y


# osd/windows/d3dhlsl.c: 2736
Red Power


# osd/windows/d3dhlsl.c: 2733
Red Scale


# osd/windows/d3dhlsl.c: 1373, 2745 
Saturation


# osd/windows/d3dhlsl.c: 2702
Scanline Brightness


# osd/windows/d3dhlsl.c: 2703
Scanline Brightness Overdrive


# osd/windows/d3dhlsl.c: 2699
Scanline Darkness


# osd/windows/d3dhlsl.c: 2701
Scanline Indiv. Height


# osd/windows/d3dhlsl.c: 2704
Scanline Jitter


# osd/windows/d3dhlsl.c: 2700
Scanline Screen Height


# osd/windows/d3dhlsl.c: 2697 
Screen Curvature


# osd/windows/d3dhlsl.c: 2692
Shadow Mask Darkness


# osd/windows/d3dhlsl.c: 2695
Shadow Mask Pixel Count X


# osd/windows/d3dhlsl.c: 2696
Shadow Mask Pixel Count Y


# osd/windows/d3dhlsl.c: 2693
Shadow Mask X Count


# osd/windows/d3dhlsl.c: 2694
Shadow Mask Y Count


# osd/windows/input.c: 842
Take Rendered Snapshot


# osd/windows/winmain.c: 662
Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n


# osd/windows/winmain.c: 430
enable audio sync


# osd/windows/winmain.c: 310
enable profiling, specifying the stack depth to track


# osd/windows/winmain.c: 301
force the program to terminate if no updates within specified number of seconds


# osd/windows/winmain.c: 309
number of processors; this overrides the number the system reports


# osd/windows/winmain.c: 303
specifies the font size to use for debugging; defaults to 9 pt


# osd/windows/winmain.c: 302
specifies the font to use for debugging; defaults to Lucida Console


