# osd/windows/video.c: 273
(primary)
(主顯示器)

# osd/windows/input.c: 1230
Assign joystick %s to player %d\n
分配搖桿 %s 到玩家 %d\n

# osd/windows/d3dhlsl.c: 2723
Blue Convergence X
X 軸藍色收斂度

# osd/windows/d3dhlsl.c: 2724
Blue Convergence Y
Y 軸藍色收斂度

# osd/windows/d3dhlsl.c: 2736
Blue DC Offset
藍色 DC 偏移量

# osd/windows/d3dhlsl.c: 2717
Blue Position Offset X
藍色 X 軸位置偏移量

# osd/windows/d3dhlsl.c: 2718
Blue Position Offset Y
藍色 Y 軸位置偏移量

# osd/windows/d3dhlsl.c: 2742
Blue Power
藍色強度

# osd/windows/d3dhlsl.c: 2739
Blue Scale
藍色大小

# osd/windows/winmain.c: 330
DIRECT3D-SPECIFIC OPTIONS
DIRECT3D 特定選項

# osd/windows/winmain.c: 326
DIRECTDRAW-SPECIFIC OPTIONS
DIRECTDRAW 特定選項

# osd/windows/d3dhlsl.c: 2709
Defocus X
X 軸散焦度

# osd/windows/d3dhlsl.c: 2710
Defocus Y
Y 軸散焦度

# osd/windows/drawd3d.c: 1209
Device %s currently in an unsupported mode\n
裝置 %s 目前處於未支援的模式\n

# osd/windows/drawd3d.c: 1179
Direct3D: Configuring adapter #%d = %s\n
Direct3D: 正在設定介面卡 #%d = %s\n

# osd/windows/drawd3d.c: 751
Direct3D: Device created at %dx%d\n
Direct3D: 裝置建立在 %dx%d\n

# osd/windows/drawd3d.c: 597, 2505
Direct3D: Error %08X during device begin_scene call\n
Direct3D: 裝置 begin_scene 呼叫時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1299, 1343, 1387, 1421, 1457, 1494, 1563, 1588 osd/windows/drawd3d.c: 584
Direct3D: Error %08X during device clear call\n
Direct3D: 裝置清除呼叫時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1308, 1352, 1396, 1428, 1464, 1501, 1530, 1572, 1597, 1620, 1643, 1667, 1696 osd/windows/drawd3d.c: 1712, 2554
Direct3D: Error %08X during device draw_primitive call\n
Direct3D: 裝置 draw_primitive 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 635, 2558
Direct3D: Error %08X during device end_scene call\n
Direct3D: 裝置 end_scene 呼叫時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1175 osd/windows/drawd3d.c: 2498
Direct3D: Error %08X during device get_render_target call\n
Direct3D: 裝置 get_render_target 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 641
Direct3D: Error %08X during device present call\n
Direct3D: 裝置提交呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 300, 307, 314, 321
Direct3D: Error %08X during device set_render_state call\n
Direct3D: 裝置 set_render_state 呼叫時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1561
Direct3D: Error %08X during device set_render_target call 4\n
Direct3D: 裝置 set_render_target 呼叫 4 時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1586
Direct3D: Error %08X during device set_render_target call 5\n
Direct3D: 裝置 set_render_target 呼叫 5 時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1455, 1492
Direct3D: Error %08X during device set_render_target call 6\n
Direct3D: 裝置 set_render_target 呼叫 6 時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1523
Direct3D: Error %08X during device set_render_target call 7\n
Direct3D: 裝置 set_render_target 呼叫 7 時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 1297, 1341, 1385, 1419, 1611, 1634, 1658
Direct3D: Error %08X during device set_render_target call\n
Direct3D: 裝置 set_render_target 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 1661, 2552
Direct3D: Error %08X during device set_stream_source call\n
Direct3D: 裝置 set_stream_source 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 222, 2511
Direct3D: Error %08X during device set_texture call\n
Direct3D: 裝置 set_texture 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 234, 236, 238, 240, 252, 254, 256, 258, 270, 272
Direct3D: Error %08X during device set_texture_stage_state call\n
Direct3D: 裝置 set_texture_stage_state 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 2486
Direct3D: Error %08X during device stretct_rect call\n
Direct3D: 裝置 stretct_rect 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 964, 966, 968, 970, 985, 999, 1013, 1027, 1053, 1077, 1091, 1104, 1111
Direct3D: Error %08X during get_caps_dword call\n
Direct3D: get_caps_dword 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 2465
Direct3D: Error %08X during texture get_surface_level call\n
Direct3D: 材質 get_surface_level 呼叫時發生錯誤 %08X\n

# osd/windows/d3dhlsl.c: 335, 428 osd/windows/drawd3d.c: 2441
Direct3D: Error %08X during texture unlock_rect call\n
Direct3D: 材質 unlock_rect 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 2515
Direct3D: Error %08X during vertex buffer lock call\n
Direct3D: 頂點緩衝 lock 呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 1656, 2547
Direct3D: Error %08X during vertex buffer unlock call\n
Direct3D: 頂點緩衝解鎖呼叫時發生錯誤 %08X\n

# osd/windows/drawd3d.c: 1040
Direct3D: Error - Device does not support dest alpha blending with inverted source alpha\n
Direct3D: 錯誤 - 裝置不支援 alpha blending 搭配 inverted source alpha\n

# osd/windows/drawd3d.c: 1035
Direct3D: Error - Device does not support dest alpha blending with one\n
Direct3D: 錯誤 - 裝置不支援 alpha blending 搭配係數 1\n

# osd/windows/drawd3d.c: 1030
Direct3D: Error - Device does not support dest alpha blending with zero\n
Direct3D: 錯誤 - 裝置不支援 alpha blending 搭配係數 0\n

# osd/windows/drawd3d.c: 988
Direct3D: Error - Device does not support immediate presentations\n
Direct3D: 錯誤 - 裝置不支援立即演示\n

# osd/windows/drawd3d.c: 993
Direct3D: Error - Device does not support per-refresh presentations\n
Direct3D: 錯誤 - 裝置不支援每個更新頻率演示\n

# osd/windows/drawd3d.c: 1021
Direct3D: Error - Device does not support source alpha blending with destination color\n
Direct3D: 錯誤 - 裝置不支援 source alpha blending 搭配目標色彩\n

# osd/windows/drawd3d.c: 1016
Direct3D: Error - Device does not support source alpha blending with source alpha\n
Direct3D: 錯誤 - 裝置不支援 source alpha blending 搭配 source alpha\n

# osd/windows/drawd3d.c: 1047
Direct3D: Error - Device does not support texture alpha\n
Direct3D: 錯誤 - 裝置不支援材質 alpha\n

# osd/windows/d3d8intf.c: 134
Direct3D: Error attempting to initialize Direct3D8\n
Direct3D: 試圖初始化 Direct3D8 時發生錯誤\n

# osd/windows/d3d9intf.c: 133
Direct3D: Error attempting to initialize Direct3D9\n
Direct3D: 試圖初始化 Direct3D9 時發生錯誤\n

# osd/windows/drawd3d.c: 755
Direct3D: Max texture size = %dx%d\n
Direct3D: 最大材質大小 = %dx%d\n

# osd/windows/drawd3d.c: 1364
Direct3D: Mode selected = %4dx%4d@%3dHz\n
Direct3D: 模式選定 = %4dx%4d@%3dHz\n

# osd/windows/drawd3d.c: 1308
Direct3D: Selecting video mode...\n
Direct3D: 正在選取視訊模式...\n

# osd/windows/d3d8intf.c: 116
Direct3D: Unable to access d3d8.dll\n
Direct3D: 無法存取 d3d8.dll\n

# osd/windows/d3d9intf.c: 115
Direct3D: Unable to access d3d9.dll\n
Direct3D: 無法存取 d3d9.dll\n

# osd/windows/d3d8intf.c: 124
Direct3D: Unable to find Direct3DCreate8\n
Direct3D: 無法找到 Direct3DCreate8\n

# osd/windows/d3d9intf.c: 123
Direct3D: Unable to find Direct3DCreate9\n
Direct3D: 無法找到 Direct3DCreate9\n

# osd/windows/d3d8intf.c: 148
Direct3D: Using Direct3D 8\n
Direct3D: 正在使用 Direct3D 8\n

# osd/windows/d3d9intf.c: 175
Direct3D: Using Direct3D 9\n
Direct3D: 正在使用 Direct3D 9\n

# osd/windows/drawd3d.c: 1113
Direct3D: Using StretchRect for prescaling\n
Direct3D: 正在使用 StretchRect 於預縮放\n

# osd/windows/drawd3d.c: 1107
Direct3D: Using dynamic textures\n
Direct3D: 正在使用動態材質\n

# osd/windows/drawd3d.c: 1061
Direct3D: Warning - Device does not support bilinear texture filtering for magnification\n
Direct3D: 警告 - 裝置不支援放大雙線材質過濾\n

# osd/windows/drawd3d.c: 1071
Direct3D: Warning - Device does not support bilinear texture filtering for minification\n
Direct3D: 警告 - 裝置不支援縮小雙線材質過濾\n

# osd/windows/drawd3d.c: 1007
Direct3D: Warning - Device does not support hardware rasterization\n
Direct3D: 警告 - 裝置不支援硬體點陣化\n

# osd/windows/drawd3d.c: 1056
Direct3D: Warning - Device does not support point-sample texture filtering for magnification\n
Direct3D: 警告 - 裝置不支援放大抽樣材質過濾\n

# osd/windows/drawd3d.c: 1066
Direct3D: Warning - Device does not support point-sample texture filtering for minification\n
Direct3D: 警告 - 裝置不支援縮小抽樣材質過濾\n

# osd/windows/drawd3d.c: 1002
Direct3D: Warning - Device does not support queued rendering after a page flip\n
Direct3D: 警告 - 裝置不支援在佇列描繪後頁面翻轉\n

# osd/windows/drawd3d.c: 1080
Direct3D: Warning - Device does not support texture clamping\n
Direct3D: 警告 - 裝置不支援材質嵌位\n

# osd/windows/drawd3d.c: 1094
Direct3D: Warning - Device does not support texture modulation\n
Direct3D: 警告 - 裝置不支援材質調節\n

# osd/windows/drawd3d.c: 1085
Direct3D: Warning - Device does not support texture wrapping\n
Direct3D: 警告 - 裝置不支援材質包裝\n

# osd/windows/drawd3d.c: 769
Direct3D: Warning - device does not support full screen gamma correction.\n
Direct3D: 警告 - 裝置不支援全螢幕 gamma 值修正。\n

# osd/windows/drawd3d.c: 692
Direct3D: YUV format = %s\n
Direct3D: YUV 格式 = %s\n

# osd/windows/drawd3d.c: 1786
Direct3D: adjusting prescale from %dx%d to %dx%d\n
Direct3D: 調整預縮放由 %dx%d 到 %dx%d\n

# osd/windows/drawd3d.c: 1149
Direct3D: failed to recreate resources for device; failing permanently\n
Direct3D: 無法重新建立裝置資源; 永久失敗\n

# osd/windows/drawd3d.c: 1136
Direct3D: resetting device\n
Direct3D: 正在重設裝置\n

# osd/windows/drawdd.c: 821
DirectDraw: %s surface created: %dx%dx%d (R=%08X G=%08X B=%08X)\n
DirectDraw: %s 已建立介面: %dx%dx%d (R=%08X G=%08X B=%08X)\n

# osd/windows/drawdd.c: 1158
DirectDraw: Configuring device %s\n
Direct3D: 正在設定裝置 %s\n

# osd/windows/drawdd.c: 649
DirectDraw: Error %08X attempting to set gamma correction.\n
DirectDraw: 試圖設定 gamma 值修正時發生錯誤 %08X\n

# osd/windows/drawdd.c: 532
DirectDraw: Error %08X attempting to set video mode %dx%d@%d call\n
DirectDraw: 試圖設定視訊模式 %dx%d@%d 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 1118
DirectDraw: Error %08X blitting to the screen\n
DirectDraw: blit 到畫面時發生錯誤 %08X\n

# osd/windows/drawdd.c: 1085, 1094, 1103, 1112
DirectDraw: Error %08X clearing the screen\n
DirectDraw: 清除畫面時發生錯誤 %08X\n

# osd/windows/drawdd.c: 806
DirectDraw: Error %08X creating %s surface\n
DirectDraw: 建立 %s 介面時發生錯誤 %08X\n

# osd/windows/drawdd.c: 847
DirectDraw: Error %08X creating clipper\n
DirectDraw: 建立 clipper 時發生錯誤 %08X\n

# osd/windows/drawdd.c: 497, 1147
DirectDraw: Error %08X during DirectDrawCreateEx call\n
DirectDraw: DirectDrawCreateEx 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 1244
DirectDraw: Error %08X during DirectDrawEnumerateEx call\n
DirectDraw: DirectDrawEnumerateEx 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 1363
DirectDraw: Error %08X during EnumDisplayModes call\n
DirectDraw: EnumDisplayModes 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 748
DirectDraw: Error %08X during IDirectDraw7_GetCaps call\n
DirectDraw: IDirectDraw7_GetCaps 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 522
DirectDraw: Error %08X during IDirectDraw7_SetCooperativeLevel(DEVICEWINDOW) call\n
DirectDraw: IDirectDraw7_SetCooperativeLevel(DEVICEWINDOW) 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 516
DirectDraw: Error %08X during IDirectDraw7_SetCooperativeLevel(FOCUSWINDOW) call\n
DirectDraw: IDirectDraw7_SetCooperativeLevel(FOCUSWINDOW) 呼叫時發生錯誤 %08X\n

# osd/windows/drawdd.c: 814
DirectDraw: Error %08X getting %s surface desciption\n
DirectDraw: 取得 %s 介面描述時發生錯誤 %08X\n

# osd/windows/drawdd.c: 581
DirectDraw: Error %08X getting attached back surface\n
DirectDraw: 取得附加區塊介面時發生錯誤 %08X\n

# osd/windows/drawdd.c: 1166
DirectDraw: Error %08X getting current display mode\n
DirectDraw: 取得目前顯示模式時發生錯誤 %08X\n

# osd/windows/drawdd.c: 390
DirectDraw: Error %08X locking blit surface\n
DirectDraw: 鎖定 blit 介面時發生錯 %08X\n

# osd/windows/drawdd.c: 855
DirectDraw: Error %08X setting clipper hwnd\n
DirectDraw: 設定 clipper hwnd 時發生錯誤 %08X\n

# osd/windows/drawdd.c: 863
DirectDraw: Error %08X setting clipper on primary surface\n
DirectDraw: 設定主要介面的 clipper 時發生錯誤 %08X\n

# osd/windows/drawdd.c: 463
DirectDraw: Error %08X unlocking blit surface\n
DirectDraw: 解鎖 blit 介面時發生錯 %08X\n

# osd/windows/drawdd.c: 469, 1124
DirectDraw: Error %08X waiting for VBLANK\n
DirectDraw: 等待 VBLANK 時發生錯誤 %08X\n

# osd/windows/drawdd.c: 505
DirectDraw: Error - Device does not meet minimum requirements for DirectDraw rendering\n
DirectDraw: 警告 - 裝置不符合 DirectDraw 描繪的最低要求\n

# osd/windows/drawdd.c: 384
DirectDraw: Lost surfaces; deleting and retrying next frame\n
DirectDraw: 遺失介面; 正在刪除並重試下一個畫格\n

# osd/windows/drawdd.c: 1364
DirectDraw: Mode selected = %4dx%4d@%3dHz\n
DirectDraw: 模式選定 = %4dx%4d@%3dHz\n

# osd/windows/drawdd.c: 959
DirectDraw: New blit size = %dx%d\n
DirectDraw: 新的 blit 大小 = %dx%d\n

# osd/windows/drawdd.c: 1361
DirectDraw: Selecting video mode...\n
DirectDraw: 正在選取視訊模式...\n

# osd/windows/drawdd.c: 229
DirectDraw: Unable to access ddraw.dll\n
DirectDraw: 無法存取 ddraw.dll\n

# osd/windows/drawdd.c: 237
DirectDraw: Unable to find DirectDrawCreateEx\n
DirectDraw: 無法找到 DirectDrawCreateEx\n

# osd/windows/drawdd.c: 247
DirectDraw: Unable to find DirectDrawEnumerateExA\n
DirectDraw: 無法找到 DirectDrawEnumerateExA\n

# osd/windows/drawdd.c: 419, 455, 1200
DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n
DirectDraw: 未知的目標模式: R=%08X G=%08X B=%08X\n

# osd/windows/drawdd.c: 262
DirectDraw: Using DirectDraw 7\n
DirectDraw: 正在使用 DirectDraw 7\n

# osd/windows/drawdd.c: 755
DirectDraw: Warning - Device does not support hardware stretching\n
DirectDraw: 警告 - 裝置不支援硬體延展\n

# osd/windows/drawdd.c: 509
DirectDraw: Warning - Device may not perform well for DirectDraw rendering\n
DirectDraw: 警告 - 裝置可能無法正常配合 DirectDraw 描繪\n

# osd/windows/drawdd.c: 632
DirectDraw: Warning - device does not support full screen gamma correction.\n
DirectDraw: 警告 - 裝置不支援全螢幕 gamma 值修正。\n

# osd/windows/input.c: 1214
DirectInput: Unable to enumerate joysticks (result=%08X)\n
DirectInput: 無法列舉搖桿 (result=%08X)\n

# osd/windows/input.c: 1199
DirectInput: Unable to enumerate keyboards (result=%08X)\n
DirectInput: 無法列舉鍵盤 (result=%08X)\n

# osd/windows/input.c: 1208
DirectInput: Unable to enumerate mice (result=%08X)\n
DirectInput: 無法列舉滑鼠 (result=%08X)\n

# osd/windows/input.c: 1188
DirectInput: Using DirectInput %d\n
DirectInput: 正在使用 DirectInput %d\n

# osd/windows/sound.c: 405
DirectSound: Primary buffer: %d Hz, %d bits, %d channels\n
DirectSound: 主要緩衝: %d Hz, %d 位元, %d 聲道\n

# osd/windows/d3dhlsl.c: 596
Error creating AVI: %s\n
建立 AVI 時錯誤: %s\n

# osd/windows/sound.c: 419
Error creating DirectSound stream buffer: %08x\n
建立 DirectSound 串流緩衝時發生錯誤: %08x\n

# osd/windows/sound.c: 294
Error creating DirectSound: %08x\n
建立 DirectSound 時發生錯誤: %08x\n

# osd/windows/sound.c: 386
Error creating primary DirectSound buffer: %08x\n
建立主要 DirectSound 緩衝時發生錯誤: %08x\n

# osd/windows/drawd3d.c: 823
Error creating vertex buffer (%08X)
建立頂點緩衝時發生錯誤 (%08X)

# osd/windows/d3dhlsl.c: 419
Error generating PNG for HLSL snapshot: png_error = %d\n
產生 HLSL PNG 捉圖時發生錯誤: png_error = %d\n

# osd/windows/sound.c: 303
Error getting DirectSound capabilities: %08x\n
取得 DirectSound 功\能時發生錯誤: %08x\n

# osd/windows/drawd3d.c: 1176
Error getting identifier for adapter #%d\n
為介面卡取得識別資訊時發生錯誤 #%d\n

# osd/windows/drawdd.c: 1155
Error getting identifier for device\n
為裝置取得識別資訊時發生錯誤 \n

# osd/windows/drawd3d.c: 1185
Error getting mode for adapter #%d\n
為介面卡取得模式時發生錯誤 #%d\n

# osd/windows/sound.c: 402
Error getting primary DirectSound buffer format: %08x\n
取得主要 DirectSound 緩衝格式時發生錯誤: %08x\n

# osd/windows/sound.c: 427
Error locking DirectSound stream buffer: %08x\n
鎖定 DirectSound 串流緩衝時發生錯誤: %08x\n

# osd/windows/sound.c: 340
Error playing: %08x\n
執行時發生錯誤: %08x\n

# osd/windows/sound.c: 311
Error setting DirectSound cooperative level: %08x\n
設定 DirectSound cooperative level 時發生錯誤: %08x\n

# osd/windows/sound.c: 394
Error setting primary DirectSound buffer format: %08x\n
設定主要 DirectSound 緩衝格式時發生錯誤: %08x\n

# osd/windows/drawd3d.c: 678
Error: A8R8G8B8 format textures not supported\n
錯誤: 未支援 A8R8G8B8 格式的材質\n

# osd/windows/drawd3d.c: 668
Error: Device does not meet minimum requirements for Direct3D rendering\n
錯誤: 裝置未達到 Direct3D 描繪的最低要求\n

# osd/windows/drawd3d.c: 710
Error: unable to configure a screen texture format\n
錯誤: 無法設定畫面材質格式\n

# osd/windows/winmain.c: 419
FULL SCREEN OPTIONS
全螢幕選項

# osd/windows/window.c: 249
Failed to create pause event
無法建立暫停事件

# osd/windows/window.c: 901
Failed to create window class
無法建立視窗類別

# osd/windows/window.c: 263
Failed to create window thread
無法建立視窗執行緒

# osd/windows/window.c: 257
Failed to create window thread ready event
無法建立視窗執行緒預備事件

# osd/windows/d3dhlsl.c: 2721
Green Convergence X
X 軸綠色收斂度

# osd/windows/d3dhlsl.c: 2722
Green Convergence Y
Y 軸綠色收斂度

# osd/windows/d3dhlsl.c: 2735
Green DC Offset
綠色 DC 偏移量

# osd/windows/d3dhlsl.c: 2715
Green Position Offset X
綠色 X 軸位置偏移量

# osd/windows/d3dhlsl.c: 2716
Green Position Offset Y
綠色 Y 軸位置偏移量

# osd/windows/d3dhlsl.c: 2741
Green Power
綠色強度

# osd/windows/d3dhlsl.c: 2738
Green Scale
綠色大小

# osd/windows/winmain.c: 434
INPUT DEVICE OPTIONS
輸入裝置選項

# osd/windows/d3dhlsl.c: 2307
Illegal double vector value = %s\n
非法的雙重向量值 = %s\n

# osd/windows/d3dhlsl.c: 2297
Illegal quad vector value = %s\n
非法的四重向量值 = %s\n

# osd/windows/d3dhlsl.c: 2312
Illegal single vector value = %s\n
非法的單重向量值 = %s\n

# osd/windows/d3dhlsl.c: 2302
Illegal triple vector value = %s\n
非法的三重向量值 = %s\n

# osd/windows/d3dhlsl.c: 2702
Image Pincushion
影像桶型調整

# osd/windows/video.c: 456
Invalid video value %s; reverting to gdi\n
無效的視訊值 %s ; 還原成 gdi\n

# osd/windows/winmain.c: 392
PER-WINDOW VIDEO OPTIONS
各個畫面的視訊選項

# osd/windows/d3dhlsl.c: 2711
Phosphor Defocus X
螢光質 X 軸散焦度

# osd/windows/d3dhlsl.c: 2712
Phosphor Defocus Y
螢光質 Y 軸散焦度

# osd/windows/drawd3d.c: 1237
Proposed video mode not supported on device %s\n
建議的視訊模式無法支援裝置 %s\n

# osd/windows/input.c: 1780
RawInput: APIs detected\n
RawInput: 偵測出 API\n

# osd/windows/input.c: 849
Record Rendered Video
拍攝描繪的影片

# osd/windows/d3dhlsl.c: 2719
Red Convergence X
X 軸紅色收斂度

# osd/windows/d3dhlsl.c: 2720
Red Convergence Y
Y 軸紅色收斂度

# osd/windows/d3dhlsl.c: 2734
Red DC Offset
紅色 DC 偏移量

# osd/windows/d3dhlsl.c: 2713
Red Position Offset X
紅色 X 軸位置偏移量

# osd/windows/d3dhlsl.c: 2714
Red Position Offset Y
紅色 Y 軸位置偏移量

# osd/windows/d3dhlsl.c: 2740
Red Power
紅色強度

# osd/windows/d3dhlsl.c: 2737
Red Scale
紅色大小

# osd/windows/d3dhlsl.c: 1380, 2749 
Saturation
色彩飽和度

# osd/windows/d3dhlsl.c: 2706
Scanline Brightness
掃瞄線亮度

# osd/windows/d3dhlsl.c: 2707
Scanline Brightness Overdrive
掃瞄線亮度過量

# osd/windows/d3dhlsl.c: 2703
Scanline Darkness
掃瞄線暗度

# osd/windows/d3dhlsl.c: 2705
Scanline Indiv. Height
掃瞄線個別高度

# osd/windows/d3dhlsl.c: 2708
Scanline Jitter
掃瞄線抖動度

# osd/windows/d3dhlsl.c: 2704
Scanline Screen Height
掃瞄線螢幕高度

# osd/windows/d3dhlsl.c: 2701 
Screen Curvature
螢幕曲率

# osd/windows/d3dhlsl.c: 2696
Shadow Mask Darkness
陰影遮罩暗度

# osd/windows/sound.c: 152
Sound buffer: overflows=%d underflows=%d\n
聲音緩衝: overflows=%d underflows=%d\n

# osd/windows/sound.c: 150
Sound: buffer overflows=%d underflows=%d\n
聲音: 緩衝 overflows=%d underflows=%d\n

# osd/windows/input.c: 842
Take Rendered Snapshot
拍攝描繪的捉圖

# osd/windows/drawd3d.c: 1958
Texture too big! (wanted: %dx%d, max is %dx%d)\n
材質太大! (要求: %dx%d, 最大 %dx%d)\n

# osd/windows/input.c: 835
Toggle Fullscreen
切換全螢幕

# osd/windows/ledutil.c: 603, 609
Unable to close the keyboard device. (error %d)\n
無法關閉鍵盤裝置。(錯誤 %d)\n

# osd/windows/window.c: 723
Unable to complete window creation
無法完成視窗創建

# osd/windows/drawd3d.c: 747
Unable to create the Direct3D device (%08X)\n
無法建立 Direct3D 裝置 (%08X)\n

# osd/windows/drawd3d.c: 404, 472
Unable to initialize Direct3D.\n
無法初始化 Direct3D\n

# osd/windows/drawdd.c: 304
Unable to initialize DirectDraw.\n
無法初始化 DirectDraw\n

# osd/windows/ledutil.c: 567, 575
Unable to open the keyboard device. (error %d)\n
無法開啟鍵盤裝置。(錯誤 %d)\n

# osd/windows/drawd3d.c: 2428
Unknown texture blendmode=%d format=%d\n
未知的材質混和模式=%d 格式=%d\n

# osd/windows/video.c: 419
Using %s scale effect\n
正在使用 %s 影像增強\n

# osd/windows/video.c: 273
Video: Monitor %p = \"%s\" %s\n
視訊: 顯示器 %p = \"%s\" %s\n

# osd/windows/winmain.c: 299
WINDOWS DEBUGGING OPTIONS
WINDOWS 除錯程式選項

# osd/windows/winmain.c: 306
WINDOWS PERFORMANCE OPTIONS
WUNDOWS 效能選項

# osd/windows/winmain.c: 427
WINDOWS SOUND OPTIONS
WINDOWS 聲音選項

# osd/windows/winmain.c: 314
WINDOWS VIDEO OPTIONS
WINDOWS 視訊選項

# osd/windows/video.c: 452
Warning: -video none doesn't make much sense without -seconds_to_run\n
警告: -video 參數為 none 時無法判斷 -seconds_to_run 選項\n

# osd/windows/drawd3d.c: 672
Warning: Device may not perform well for Direct3D rendering\n
警告: 裝置可能無法正常配合 Direct3D 描繪\n

# osd/windows/winmain.c: 662
Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n
警告: numprocessors < 1 並沒有意義。將假設為 auto ...\n

# osd/windows/winmain.c: 394
aspect ratio for all screens; 'auto' here will try to make a best guess
全部畫面的長寬比例; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 399
aspect ratio of the first screen; 'auto' here will try to make a best guess
第一個畫面的長寬比例; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 414
aspect ratio of the fourth screen; 'auto' here will try to make a best guess
第四個畫面的長寬比例; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 404
aspect ratio of the second screen; 'auto' here will try to make a best guess
第二個畫面的長寬比例; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 409
aspect ratio of the third screen; 'auto' here will try to make a best guess
第三個畫面的長寬比例; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 422
brightness value in full screen mode
全螢幕模式亮度值

# osd/windows/winmain.c: 319
constrain to the proper aspect ratio
強制使用合適的長寬比例

# osd/windows/winmain.c: 423
contrast value in full screen mode
全螢幕模式對比值

# osd/windows/winmain.c: 318
default to maximized windows; otherwise, windows will be minimized
預設成視窗最大化; 否則將採用視窗最小化模式

# osd/windows/winmain.c: 430
enable audio sync
啟用音訊同步

# osd/windows/winmain.c: 332
enable bilinear filtering on screen output
啟用雙線過濾的畫面輸出

# osd/windows/winmain.c: 436
enable dual lightgun input
啟用雙光線槍輸入

# osd/windows/winmain.c: 327
enable hardware stretching
啟用硬體延展

# osd/windows/winmain.c: 308
enable multithreading; this enables rendering and blitting on a separate thread
啟用多執行緒; 可以將描繪和 blit 分開處理

# osd/windows/winmain.c: 310
enable profiling, specifying the stack depth to track
啟用性能分析，指定要追蹤的堆疊深度

# osd/windows/winmain.c: 421
enable resolution switching
啟用解析度切換

# osd/windows/winmain.c: 420
enable triple buffering
啟用三重緩衝

# osd/windows/winmain.c: 322
enable using the start of VBLANK for throttling instead of the game time
啟用 VBLANK 開始限制速度取代遊戲時間

# osd/windows/winmain.c: 321
enable waiting for the start of VBLANK before flipping screens; reduces tearing effects
啟用畫面翻轉之前等待 VBLANK 開始; 降低破損效果

# osd/windows/winmain.c: 317
enable window mode; otherwise, full screen mode is assumed
啟用視窗模式; 否則將採用全螢幕模式

# osd/windows/winmain.c: 393
explicit name of all screens; 'auto' here will try to make a best guess
全部畫面的詳細名稱; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 398
explicit name of the first screen; 'auto' here will try to make a best guess
第一個畫面的詳細名稱; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 413
explicit name of the fourth screen; 'auto' here will try to make a best guess
第四個畫面的詳細名稱; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 403
explicit name of the second screen; 'auto' here will try to make a best guess
第二個畫面的詳細名稱; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 408
explicit name of the third screen; 'auto' here will try to make a best guess
第三個畫面的詳細名稱; 設為 auto 將試著找出最佳設定

# osd/windows/winmain.c: 301
force the program to terminate if no updates within specified number of seconds
如果在指定的秒數內沒有更新就強制終止程式

# osd/windows/winmain.c: 424
gamma value in full screen mode
全螢幕模式 Gamma 值

# osd/windows/winmain.c: 309
number of processors; this overrides the number the system reports
設定處理器數量; 將覆寫系統回報的數量

# osd/windows/winmain.c: 316
number of screens to create; usually, you want just one
建立的畫面數量; 通常設為一個

# osd/windows/winmain.c: 300
output error.log data to the system debugger
輸出 error.log 資料到系統除錯程式

# osd/windows/winmain.c: 395
preferred resolution for all screens; format is <width>x<height>[@<refreshrate>] or 'auto'
全部畫面的解析度; 格式是 <寬>x<高>[@<更新頻率>] 或 auto

# osd/windows/winmain.c: 400
preferred resolution of the first screen; format is <width>x<height>[@<refreshrate>] or 'auto'
第一個畫面的解析度; 格式是 <寬>x<高>[@<更新頻率>] 或 auto

# osd/windows/winmain.c: 415
preferred resolution of the fourth screen; format is <width>x<height>[@<refreshrate>] or 'auto'
第四個畫面的解析度; 格式是 <寬>x<高>[@<更新頻率>] 或 auto

# osd/windows/winmain.c: 405
preferred resolution of the second screen; format is <width>x<height>[@<refreshrate>] or 'auto'
第二個畫面的解析度; 格式是 <寬>x<高>[@<更新頻率>] 或 auto

# osd/windows/winmain.c: 410
preferred resolution of the third screen; format is <width>x<height>[@<refreshrate>] or 'auto'
第三個畫面的解析度; 格式是 <寬>x<高>[@<更新頻率>] 或 auto

# osd/windows/winmain.c: 396
preferred view for all screens
全部畫面的檢視方式

# osd/windows/winmain.c: 401
preferred view for the first screen
第一個畫面的檢視方式

# osd/windows/winmain.c: 416
preferred view for the fourth screen
第四個畫面的檢視方式

# osd/windows/winmain.c: 406
preferred view for the second screen
第二個畫面的檢視方式

# osd/windows/winmain.c: 411
preferred view for the third screen
第三個畫面的檢視方式

# osd/windows/winmain.c: 320
scale screen rendering by this amount in software
以此倍數執行軟體縮放畫面描繪

# osd/windows/winmain.c: 428
set audio latency (increase to reduce glitches)
設定音訊等待時間 (增加值可減少破損)

# osd/windows/winmain.c: 438
set joystick ID (Player1)
設定搖桿 ID (玩家 1)

# osd/windows/winmain.c: 439
set joystick ID (Player2)
設定搖桿 ID (玩家 2)

# osd/windows/winmain.c: 440
set joystick ID (Player3)
設定搖桿 ID (玩家 3)

# osd/windows/winmain.c: 441
set joystick ID (Player4)
設定搖桿 ID (玩家 4)

# osd/windows/winmain.c: 442
set joystick ID (Player5)
設定搖桿 ID (玩家 5)

# osd/windows/winmain.c: 443
set joystick ID (Player6)
設定搖桿 ID (玩家 6)

# osd/windows/winmain.c: 444
set joystick ID (Player7)
設定搖桿 ID (玩家 7)

# osd/windows/winmain.c: 445
set joystick ID (Player8)
設定搖桿 ID (玩家 8)

# osd/windows/winmain.c: 303
specifies the font size to use for debugging; defaults to 9 pt
指定除錯程式的字型大小; 預設是 9 pt

# osd/windows/winmain.c: 302
specifies the font to use for debugging; defaults to Lucida Console
指定除錯程式的字型; 預設是 Lucida Console

# osd/windows/winmain.c: 331
specify the preferred Direct3D version (8 or 9)
指定 Direct3D 版本 (8 或 9)

# osd/windows/winmain.c: 307
thread priority for the main game thread; range from -15 to 1
主要遊戲的執行緒優先權; 範圍是 -15 至 1

# osd/windows/winmain.c: 315
video output method: none, gdi, ddraw, or d3d
視訊輸出方式: none, gdi, ddraw 或 d3d

# osd/windows/d3dhlsl.c: 2745
Blue Floor


# osd/windows/d3dhlsl.c: 2733
Blue Output from Blue Input


# osd/windows/d3dhlsl.c: 2732
Blue Output from Green Input


# osd/windows/d3dhlsl.c: 2731
Blue Output from Red Input


# osd/windows/d3dhlsl.c: 2748
Blue Phosphor Life


# osd/windows/d3dhlsl.c: 733
Direct3D: Unable to init system-memory target for HLSL AVI dumping (%08x)\n


# osd/windows/d3dhlsl.c: 241
Direct3D: Unable to init system-memory target for HLSL snapshot (%08x), bailing\n


# osd/windows/d3dhlsl.c: 741
Direct3D: Unable to init video-memory target for HLSL AVI dumping (%08x)\n


# osd/windows/d3dhlsl.c: 249
Direct3D: Unable to init video-memory target for HLSL snapshot (%08x), bailing\n


# osd/windows/d3dhlsl.c: 2744
Green Floor


# osd/windows/d3dhlsl.c: 2730
Green Output from Blue Input


# osd/windows/d3dhlsl.c: 2729
Green Output from Green Input


# osd/windows/d3dhlsl.c: 2728
Green Output from Red Input


# osd/windows/d3dhlsl.c: 2747
Green Phosphor Life


# osd/windows/d3dhlsl.c: 2743
Red Floor


# osd/windows/d3dhlsl.c: 2727
Red Output from Blue Input


# osd/windows/d3dhlsl.c: 2726
Red Output from Green Input


# osd/windows/d3dhlsl.c: 2725
Red Output from Red Input


# osd/windows/d3dhlsl.c: 2746
Red Phosphor Life


# osd/windows/d3dhlsl.c: 2699
Shadow Mask Pixel Count X


# osd/windows/d3dhlsl.c: 2700
Shadow Mask Pixel Count Y


# osd/windows/d3dhlsl.c: 2697
Shadow Mask X Count


# osd/windows/d3dhlsl.c: 2698
Shadow Mask Y Count


