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   16 #include "../mat4x4.hpp" 
   17 #include "../vec3.hpp" 
   18 #include "../vec4.hpp" 
   19 #include "../geometric.hpp" 
   20 #include "../gtc/quaternion.hpp" 
   21 #include "../gtc/matrix_transform.hpp" 
   23 #ifndef GLM_ENABLE_EXPERIMENTAL 
   24 #       error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 
   25 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   26 #       pragma message("GLM: GLM_GTX_matrix_decompose extension included") 
   36         template<
typename T, qualifier Q>
 
   38                 mat<4, 4, T, Q> 
const& modelMatrix,
 
   39                 vec<3, T, Q> & 
scale, qua<T, Q> & 
orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & 
perspective);
 
   42         template <
typename T, qualifier Q>
 
   43         GLM_FUNC_DECL mat<4, 4, T, Q> recompose(
 
   44                 vec<3, T, Q> 
const& 
scale, qua<T, Q> 
const& 
orientation, vec<3, T, Q> 
const& translation,
 
   45                 vec<3, T, Q> 
const& skew, vec<4, T, Q> 
const& 
perspective);
 
   50 #include "matrix_decompose.inl" 
  
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symmetric perspective-view frustum based on the default handedness and default...