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| template<length_t L, typename T , qualifier Q> | 
| T | levels (vec< L, T, Q > const &Extent) | 
|  | Compute the number of mipmaps levels necessary to create a mipmap complete texture.  More... 
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Include <glm/gtx/texture.hpp> to use the features of this extension.
Wrapping mode of texture coordinates. 
◆ levels()
      
        
          | T glm::levels | ( | vec< L, T, Q > const & | Extent | ) |  | 
      
 
Compute the number of mipmaps levels necessary to create a mipmap complete texture. 
- Parameters
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    | Extent | Extent of the texture base level mipmap |  
 
- Template Parameters
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    | L | Integer between 1 and 4 included that qualify the dimension of the vector |  | T | Floating-point or signed integer scalar types |  | Q | Value from qualifier enum |