chrono::vehicle::ChTrackedVehicleVisualSystemVSG Class Reference
Description
Customized Chrono::VSG visualization system for tracked vehicle simulation.
#include <ChTrackedVehicleVisualSystemVSG.h>
Inheritance diagram for chrono::vehicle::ChTrackedVehicleVisualSystemVSG:

Collaboration diagram for chrono::vehicle::ChTrackedVehicleVisualSystemVSG:

Public Member Functions | |
| ChTrackedVehicleVisualSystemVSG () | |
| Construct a wheeled vehicle VSG visualization. | |
| virtual void | AttachVehicle (vehicle::ChVehicle *vehicle) override |
| Attach a vehicle to this VSG wheeled vehicle visualization system. | |
| virtual void | AppendGUIStats () override |
Public Member Functions inherited from chrono::vehicle::ChVehicleVisualSystemVSG | |
| ChVehicleVisualSystemVSG () | |
| Construct a vehicle VSG visualization system. | |
| virtual void | Initialize () override |
| Initialize the visualization system. | |
| virtual void | Advance (double step) override |
| Advance the dynamics of the chase camera. | |
Public Member Functions inherited from chrono::vsg3d::ChVisualSystemVSG | |
| ChVisualSystemVSG (int num_divs=24) | |
| Create the Chrono::VSG run-time visualization system. | |
| virtual void | BindAll () override |
| Process all visual assets in the associated ChSystem. | |
| virtual void | BindItem (std::shared_ptr< ChPhysicsItem > item) override |
| Process the visual assets for the specified physics item. | |
| virtual bool | Run () override |
| Check if rendering is running. | |
| virtual void | Quit () override |
| Terminate the visualization system. | |
| virtual void | BeginScene () override |
| Perform any necessary operations at the beginning of each rendering frame. | |
| virtual void | Render () override |
| Draw all 3D shapes and GUI elements at the current frame. | |
| virtual void | RenderCOGFrames (double axis_length=1) override |
| Render COG frames for all bodies in the system. | |
| void | SetCOGFrameScale (double axis_length) |
| void | ToggleCOGFrameVisibility () |
| void | RenderJointFrames (double axis_length=1) |
| Render joint frames for all links in the system. | |
| void | SetJointFrameScale (double axis_length) |
| void | ToggleJointFrameVisibility () |
| virtual void | EndScene () override |
| End the scene draw at the end of each animation frame. | |
| virtual void | WriteImageToFile (const std::string &filename) override |
| Create a snapshot of the frame to be rendered and save it to the provided file. | |
| void | SetWindowSize (const ChVector2i &size) |
| void | SetWindowSize (int width, int height) |
| void | SetWindowPosition (const ChVector2i &pos) |
| void | SetWindowPosition (int from_left, int from_top) |
| void | SetWindowTitle (const std::string &title) |
| void | SetClearColor (const ChColor &color) |
| void | SetOutputScreen (int screenNum=0) |
| void | SetFullscreen (bool yesno=false) |
| void | SetUseSkyBox (bool yesno) |
| void | SetWireFrameMode (bool mode=true) |
| Draw the scene objects as wireframes. | |
| void | SetCameraVertical (CameraVerticalDir upDir) |
| Set the camera up vector (default: Z). | |
| virtual int | AddCamera (const ChVector3d &pos, ChVector3d targ=VNULL) override |
| Add a camera to the VSG scene. | |
| virtual void | SetCameraPosition (int id, const ChVector3d &pos) override |
| Set the location of the specified camera. | |
| virtual void | SetCameraTarget (int id, const ChVector3d &target) override |
| Set the target (look-at) point of the specified camera. | |
| virtual void | SetCameraPosition (const ChVector3d &pos) override |
| Set the location of the current (active) camera. | |
| virtual void | SetCameraTarget (const ChVector3d &target) override |
| Set the target (look-at) point of the current (active) camera. | |
| virtual ChVector3d | GetCameraPosition () const override |
| Get the location of the current (active) camera. | |
| virtual ChVector3d | GetCameraTarget () const override |
| Get the target (look-at) point of the current (active) camera. | |
| double | GetRenderingFPS () const |
| Get estimated FPS. | |
| void | SetVerbose (bool verbose) |
| Enable/disable VSG information terminal output during initialization (default: false). | |
| void | SetShadows (bool yesno=false) |
| Enable/disable Shadows, use before Initialization, to see an effect. | |
| void | SetLightIntensity (float intensity) |
| void | SetLightDirection (double azimuth, double elevation) |
| void | SetCameraAngleDeg (double angleDeg) |
| void | SetGuiFontSize (float theSize) |
| virtual void | AddGrid (double x_step, double y_step, int nx, int ny, ChCoordsys<> pos=CSYSNORM, ChColor col=ChColor(0.1f, 0.1f, 0.1f)) override |
| Add a grid with specified parameters in the x-y plane of the given frame. | |
| virtual int | AddVisualModel (std::shared_ptr< ChVisualModel > model, const ChFrame<> &frame) override |
| Add a visual model not associated with a physical item. | |
| virtual int | AddVisualModel (std::shared_ptr< ChVisualShape > model, const ChFrame<> &frame) override |
| Add a visual model not associated with a physical item. | |
| virtual void | UpdateVisualModel (int id, const ChFrame<> &frame) override |
| Update the position of the specified visualization-only model. | |
| size_t | AddGuiComponent (std::shared_ptr< ChGuiComponentVSG > gc) |
| Add a user-defined GUI component. | |
| size_t | AddGuiColorbar (const std::string &title, double min_val, double max_val) |
| Add a colorbar as a GUI component. | |
| std::shared_ptr< ChGuiComponentVSG > | GetGuiComponent (size_t id) |
| Access the specified GUI component. | |
| void | SetGuiVisibility (bool show_gui) |
| Set visibility for all GUI components (default: true). | |
| void | ToggleGuiVisibility () |
| Toggle GUI visibility for all GUI components. | |
| bool | IsGuiVisible () const |
| Return boolean indicating whether or not GUI are visible. | |
| void | SetBaseGuiVisibility (bool show_gui) |
| Set visibility for the default (base) GUI component (default: true). | |
| void | ToggleBaseGuiVisibility () |
| Toggle GUI visibility for the default (base) GUI component. | |
| bool | IsBaseGuiVisible () const |
| Return boolean indicating whether or not the default (base) GUI is visible. | |
| void | AddEventHandler (std::shared_ptr< ChEventHandlerVSG > eh) |
| Add a user-defined VSG event handler. | |
Public Member Functions inherited from chrono::ChVisualSystem | |
| virtual void | AttachSystem (ChSystem *sys) |
| Attach a Chrono system to this visualization system. | |
| virtual void | UnbindItem (std::shared_ptr< ChPhysicsItem > item) |
| Remove the visual assets for the specified physics item from this visualization system. | |
| void | UpdateCamera (int id, const ChVector3d &pos, ChVector3d target) |
| Update the location and/or target points of the specified camera. | |
| void | UpdateCamera (const ChVector3d &pos, ChVector3d target) |
| virtual void | RenderFrame (const ChFrame<> &frame, double axis_length=1) |
| Render the specified reference frame. | |
| virtual double | GetSimulationRTF () const |
| Return the simulation real-time factor (simulation time / simulated time). | |
| virtual double | GetSimulationTime () const |
| Return the current simulated time. | |
| void | SetImageOutputDirectory (const std::string &dir) |
| Set output directory for saving frame snapshots (default: "."). | |
| void | SetImageOutput (bool val) |
| Enable/disable writing of frame snapshots to file. | |
| virtual void | EnableModalAnalysis (bool val) |
| Enable modal analysis visualization. | |
| virtual void | SetModalModeNumber (int val) |
| Set the mode to be shown (only if some ChModalAssembly is found). | |
| virtual void | SetModalAmplitude (double val) |
| Set the amplitude of the shown mode (only if some ChModalAssembly is found). | |
| virtual void | SetModalSpeed (double val) |
| Set the speed of the shown mode (only if some ChModalAssembly is found). | |
| virtual void | SetModalModesMax (int maxModes) |
| Set the maximum number of modes selectable (only if some ChModalAssembly is found). | |
| std::vector< ChSystem * > | GetSystems () const |
| Get the list of associated Chrono systems. | |
| ChSystem & | GetSystem (int i) const |
| Get the specified associated Chrono system. | |
Additional Inherited Members | |
Public Types inherited from chrono::ChVisualSystem | |
| enum class | Type { IRRLICHT , VSG , OpenGL , OptiX , NONE } |
| Supported run-time visualization systems. More... | |
Protected Member Functions inherited from chrono::vehicle::ChVehicleVisualSystemVSG | |
Protected Member Functions inherited from chrono::vsg3d::ChVisualSystemVSG | |
| virtual void | OnSetup (ChSystem *sys) override |
| Perform necessary setup operations at the beginning of a time step. | |
| void | UpdateFromMBS () |
| void | exportScreenImage () |
| export screen image as file (png, bmp, tga, jpg) | |
Protected Member Functions inherited from chrono::ChVisualSystem | |
| virtual void | OnUpdate (ChSystem *sys) |
| Perform any necessary update operations at the end of a time step. | |
| virtual void | OnClear (ChSystem *sys) |
| Remove all visualization objects from this visualization system. | |
Protected Attributes inherited from chrono::vehicle::ChVehicleVisualSystemVSG | |
| ChInteractiveDriverVSG * | m_driver |
Protected Attributes inherited from chrono::vsg3d::ChVisualSystemVSG | |
| int | m_screen_num = -1 |
| bool | m_use_fullscreen = false |
| bool | m_use_shadows = false |
| vsg::ref_ptr< vsg::Window > | m_window |
| vsg::ref_ptr< vsg::Viewer > | m_viewer |
| high-level VSG rendering manager | |
| vsg::ref_ptr< vsg::RenderGraph > | m_renderGraph |
| bool | m_show_gui |
| flag to toggle global GUI visibility | |
| bool | m_show_base_gui |
| flag to toggle base GUI visibility | |
| size_t | m_camera_gui |
| identifier for the camera info GUI component | |
| std::shared_ptr< ChGuiComponentVSG > | m_base_gui |
| default (base) GUI component | |
| std::vector< std::shared_ptr< ChGuiComponentVSG > > | m_gui |
| list of all additional GUI components | |
| std::vector< std::shared_ptr< ChEventHandlerVSG > > | m_evhandler |
| list of all additional event handlers | |
| vsg::dvec3 | m_vsg_cameraEye = vsg::dvec3(-10.0, 0.0, 0.0) |
| vsg::dvec3 | m_vsg_cameraTarget = vsg::dvec3(0.0, 0.0, 0.0) |
| vsg::ref_ptr< vsg::LookAt > | m_lookAt |
| vsg::ref_ptr< vsg::Camera > | m_vsg_camera |
| bool | m_camera_trackball |
| create a camera trackball control? | |
| vsg::ref_ptr< vsg::Group > | m_scene |
| vsg::ref_ptr< vsg::Group > | m_bodyScene |
| vsg::ref_ptr< vsg::Group > | m_linkScene |
| vsg::ref_ptr< vsg::Group > | m_particleScene |
| vsg::ref_ptr< vsg::Group > | m_deformableScene |
| vsg::ref_ptr< vsg::Group > | m_decoScene |
| vsg::ref_ptr< vsg::Switch > | m_cogFrameScene |
| vsg::ref_ptr< vsg::Switch > | m_jointFrameScene |
| vsg::ref_ptr< vsg::Options > | m_options |
| I/O related options for vsg::read/write calls. | |
| vsg::ref_ptr< vsg::Builder > | m_vsgBuilder |
| vsg::ref_ptr< ShapeBuilder > | m_shapeBuilder |
| bool | m_verbose |
| VSG terminal initialization output. | |
| bool | m_wireframe |
| draw as wireframes | |
| bool | m_capture_image |
| export current frame to image file | |
| std::string | m_imageFilename |
| name of file to export current frame | |
| std::vector< DeformableMesh > | m_def_meshes |
| std::vector< ParticleCloud > | m_clouds |
Protected Attributes inherited from chrono::ChVisualSystem | |
| bool | m_initialized |
| std::vector< ChSystem * > | m_systems |
| associated Chrono system(s) | |
| bool | m_write_images |
| if true, save snapshots | |
| std::string | m_image_dir |
| directory for image files | |
Member Function Documentation
◆ AppendGUIStats()
|
overridevirtual |
Reimplemented from chrono::vehicle::ChVehicleVisualSystemVSG.
The documentation for this class was generated from the following files:
- C:/M/B/src/chrono-9.0.1/src/chrono_vehicle/tracked_vehicle/ChTrackedVehicleVisualSystemVSG.h
- C:/M/B/src/chrono-9.0.1/src/chrono_vehicle/tracked_vehicle/ChTrackedVehicleVisualSystemVSG.cpp
Public Member Functions inherited from