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| void | SetOneSided (const b2Vec2 &v0, const b2Vec2 &v1, const b2Vec2 &v2, const b2Vec2 &v3) |
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void | SetTwoSided (const b2Vec2 &v1, const b2Vec2 &v2) |
| | Set this as an isolated edge. Collision is two-sided.
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| b2Shape * | Clone (b2BlockAllocator *allocator) const override |
| | Implement b2Shape. More...
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| int32 | GetChildCount () const override |
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| bool | TestPoint (const b2Transform &transform, const b2Vec2 &p) const override |
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| bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override |
| | Implement b2Shape. More...
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| void | ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override |
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| void | ComputeMass (b2MassData *massData, float density) const override |
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| virtual b2Shape * | Clone (b2BlockAllocator *allocator) const =0 |
| | Clone the concrete shape using the provided allocator. More...
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| Type | GetType () const |
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| virtual int32 | GetChildCount () const =0 |
| | Get the number of child primitives. More...
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| virtual bool | TestPoint (const b2Transform &xf, const b2Vec2 &p) const =0 |
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| virtual bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const =0 |
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| virtual void | ComputeAABB (b2AABB *aabb, const b2Transform &xf, int32 childIndex) const =0 |
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| virtual void | ComputeMass (b2MassData *massData, float density) const =0 |
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A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. Edges created independently are two-sided and do no provide smooth movement across junctions.