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| b2Vec2 | GetAnchorA () const override |
| | Get the anchor point on bodyA in world coordinates. More...
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| b2Vec2 | GetAnchorB () const override |
| | Get the anchor point on bodyB in world coordinates. More...
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| b2Vec2 | GetReactionForce (float inv_dt) const override |
| | Get the reaction force on bodyB at the joint anchor in Newtons. More...
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| float | GetReactionTorque (float inv_dt) const override |
| | Get the reaction torque on bodyB in N*m. More...
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void | SetLinearOffset (const b2Vec2 &linearOffset) |
| | Set/get the target linear offset, in frame A, in meters.
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const b2Vec2 & | GetLinearOffset () const |
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void | SetAngularOffset (float angularOffset) |
| | Set/get the target angular offset, in radians.
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float | GetAngularOffset () const |
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void | SetMaxForce (float force) |
| | Set the maximum friction force in N.
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float | GetMaxForce () const |
| | Get the maximum friction force in N.
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void | SetMaxTorque (float torque) |
| | Set the maximum friction torque in N*m.
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float | GetMaxTorque () const |
| | Get the maximum friction torque in N*m.
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void | SetCorrectionFactor (float factor) |
| | Set the position correction factor in the range [0,1].
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float | GetCorrectionFactor () const |
| | Get the position correction factor in the range [0,1].
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| void | Dump () override |
| | Dump to b2Log. More...
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b2JointType | GetType () const |
| | Get the type of the concrete joint.
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b2Body * | GetBodyA () |
| | Get the first body attached to this joint.
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b2Body * | GetBodyB () |
| | Get the second body attached to this joint.
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| virtual b2Vec2 | GetAnchorA () const =0 |
| | Get the anchor point on bodyA in world coordinates. More...
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| virtual b2Vec2 | GetAnchorB () const =0 |
| | Get the anchor point on bodyB in world coordinates. More...
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| virtual b2Vec2 | GetReactionForce (float inv_dt) const =0 |
| | Get the reaction force on bodyB at the joint anchor in Newtons. More...
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| virtual float | GetReactionTorque (float inv_dt) const =0 |
| | Get the reaction torque on bodyB in N*m. More...
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b2Joint * | GetNext () |
| | Get the next joint the world joint list.
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const b2Joint * | GetNext () const |
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b2JointUserData & | GetUserData () |
| | Get the user data pointer.
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bool | IsEnabled () const |
| | Short-cut function to determine if either body is enabled.
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| bool | GetCollideConnected () const |
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| virtual void | Dump () |
| | Dump this joint to the log file. More...
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| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| | Shift the origin for any points stored in world coordinates. More...
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| virtual void | Draw (b2Draw *draw) const |
| | Debug draw this joint. More...
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A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.