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Flecs v3.2
A fast entity component system (ECS) for C & C++
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Functions for working with ecs_entity_t.
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Modules | |
| Creating & Deleting | |
| Functions for creating and deleting entities. | |
| Adding & Removing | |
| Functions for adding and removing components. | |
| Enabling & Disabling | |
| Functions for enabling/disabling entities and components. | |
| Getting & Setting | |
| Functions for getting/setting components. | |
| Entity Liveliness | |
| Functions for testing and modifying entity liveliness. | |
| Entity Information. | |
| Get information from entity. | |
| Entity Names | |
| Functions for working with entity names and paths. | |
Classes | |
| struct | ecs_entity_desc_t |
| Used with ecs_entity_init. More... | |
| struct | ecs_bulk_desc_t |
| Used with ecs_bulk_init. More... | |
Typedefs | |
| typedef struct ecs_entity_desc_t | ecs_entity_desc_t |
| Used with ecs_entity_init. | |
| typedef struct ecs_bulk_desc_t | ecs_bulk_desc_t |
| Used with ecs_bulk_init. | |
Functions for working with ecs_entity_t.