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Flecs v3.2
A fast entity component system (ECS) for C & C++
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Modules organize components, systems and more in reusable units of code. More...
| template<typename Module > | |
| flecs::entity | flecs::world::module (const char *name=nullptr) const |
| Define a module. | |
| template<typename Module > | |
| flecs::entity | import () |
| Import a module. | |
Modules organize components, systems and more in reusable units of code.
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related |
Import a module.
| Module | module class. |
| flecs::entity module | ( | const char * | name = nullptr | ) | const |
Define a module.
This operation is not mandatory, but can be called inside the module ctor to obtain the entity associated with the module, or override the module name.
| Module | module class. |