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Flecs v3.2
A fast entity component system (ECS) for C & C++
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Systems are a query + function that can be ran manually or by a pipeline. More...
Namespaces | |
| namespace | flecs::_ |
| Int to enum. | |
Classes | |
| struct | flecs::system_builder< Components > |
| System builder. More... | |
| struct | flecs::system_builder_i< Base, Components > |
| System builder interface. More... | |
Typedefs | |
| using | flecs::TickSource = EcsTickSource |
Functions | |
| void | flecs::_::system_init (flecs::world &world) |
Systems are a query + function that can be ran manually or by a pipeline.
| using flecs::TickSource = typedef EcsTickSource |
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inline |