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Flecs v3.2
A fast entity component system (ECS) for C & C++
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Component used for one shot/interval timer functionality. More...
#include <timer.h>
Public Attributes | |
| ecs_ftime_t | timeout |
| Timer timeout period. | |
| ecs_ftime_t | time |
| Incrementing time value. | |
| ecs_ftime_t | overshoot |
| Used to correct returned interval time. | |
| int32_t | fired_count |
| Number of times ticked. | |
| bool | active |
| Is the timer active or not. | |
| bool | single_shot |
| Is this a single shot timer. | |
| ecs_ftime_t EcsTimer::overshoot |
| ecs_ftime_t EcsTimer::time |
| ecs_ftime_t EcsTimer::timeout |