/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
 * Copyright 2020 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_SPLAT_NOISE_TEXTURE_FACTORY
#define OSGEARTH_SPLAT_NOISE_TEXTURE_FACTORY 1

#include "Export"
#include <osg/Texture>

namespace osgEarth { namespace Splat
{
    using namespace osgEarth;
    
    class OSGEARTHSPLAT_EXPORT NoiseTextureFactory
    {
    public:
        NoiseTextureFactory() { }

        osg::Texture* create(unsigned dim, unsigned numChannels) const;
    };

} } // namespace osgEarth::Splat

#endif // OSGEARTH_SPLAT_NOISE_TEXTURE_FACTORY
