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TGUI 1.x-dev
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This is the complete list of members for tgui::BackendRenderTargetSDLGPU, including all inherited members.
| addClippingLayer(const RenderStates &states, FloatRect rect) | tgui::BackendRenderTarget | virtual |
| BackendRenderTarget(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
| BackendRenderTarget(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
| BackendRenderTarget()=default | tgui::BackendRenderTarget | |
| BackendRenderTargetSDLGPU(SDL_GPUDevice *device, SDL_GPUTextureFormat swapchainTextureFormat) | tgui::BackendRenderTargetSDLGPU | |
| clearScreen() override | tgui::BackendRenderTargetSDLGPU | virtual |
| drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
| drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) | tgui::BackendRenderTarget | virtual |
| drawFilledRect(const RenderStates &states, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
| drawGui(const std::shared_ptr< RootContainer > &) override | tgui::BackendRenderTargetSDLGPU | inlinevirtual |
| drawGui(SDL_GPURenderPass *renderPass) | tgui::BackendRenderTargetSDLGPU | |
| drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) | tgui::BackendRenderTarget | virtual |
| drawSprite(const RenderStates &states, const Sprite &sprite) | tgui::BackendRenderTarget | virtual |
| drawText(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
| drawTextOutline(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
| drawTextWithoutOutline(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
| drawTriangle(const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3) | tgui::BackendRenderTarget | virtual |
| drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override | tgui::BackendRenderTargetSDLGPU | virtual |
| drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget) | tgui::BackendRenderTarget | virtual |
| getPixelsPerPoint() const | tgui::BackendRenderTarget | |
| m_clipLayers (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
| m_clipRect (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_device (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_drawCommands (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_emptyTexture (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_indexBuffer (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_indices (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_pipeline (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_pixelsPerPoint (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
| m_projectionTransform (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_samplerLinear (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_samplerNearest (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_targetSize (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
| m_vertexBuffer (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_vertices (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
| m_viewport (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
| m_viewRect (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
| operator=(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
| operator=(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
| prepareDrawGui(const std::shared_ptr< RootContainer > &root, SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr) | tgui::BackendRenderTargetSDLGPU | |
| removeClippingLayer() | tgui::BackendRenderTarget | virtual |
| setClearColor(const Color &color) override | tgui::BackendRenderTargetSDLGPU | virtual |
| setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override | tgui::BackendRenderTargetSDLGPU | virtual |
| updateClipping(FloatRect clipRect, FloatRect clipViewport) override | tgui::BackendRenderTargetSDLGPU | protectedvirtual |
| ~BackendRenderTarget()=default | tgui::BackendRenderTarget | virtual |
| ~BackendRenderTargetSDLGPU() | tgui::BackendRenderTargetSDLGPU |