QDepthRange Class
class Qt3DRender::QDepthRangeEnables remapping depth values written into the depth buffer. More...
| Header: | #include <QDepthRange> |
| Instantiated By: | DepthRange |
| Inherits: | Qt3DRender::QRenderState |
Properties
Public Functions
| virtual | ~QDepthRange() |
| double | farValue() const |
| double | nearValue() const |
Public Slots
| void | setFarValue(double value) |
| void | setNearValue(double value) |
Signals
| void | farValueChanged(double farValue) |
| void | nearValueChanged(double nearValue) |
Detailed Description
\inmoduleQt3DRender \since 5.14 \ingroup renderstates
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
Property Documentation
farValue : double
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
Access functions:
| double | farValue() const |
| void | setFarValue(double value) |
Notifier signal:
| void | farValueChanged(double farValue) |
nearValue : double
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
Access functions:
| double | nearValue() const |
| void | setNearValue(double value) |
Notifier signal:
| void | nearValueChanged(double nearValue) |
Member Function Documentation
[virtual noexcept] QDepthRange::~QDepthRange()
\internal