QAbstractSkeleton Class
class Qt3DCore::QAbstractSkeletonA skeleton contains the joints for a skinned mesh. More...
| Header: | #include <QAbstractSkeleton> |
| Instantiated By: | AbstractSkeleton |
| Inherits: | Qt3DCore::QNode |
| Inherited By: |
Properties
- jointCount : const int
Public Functions
| virtual | ~QAbstractSkeleton() |
| int | jointCount() const |
Signals
| void | jointCountChanged(int jointCount) |
Protected Functions
| QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
Detailed Description
\inmoduleQt3DCore \inherits Qt3DCore::QNode \since 5.10
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Property Documentation
[read-only] jointCount : const int
Holds the number of joints contained in the skeleton
Access functions:
| int | jointCount() const |
Notifier signal:
| void | jointCountChanged(int jointCount) |
Member Function Documentation
[protected] QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent = nullptr)
\internal
[virtual noexcept] QAbstractSkeleton::~QAbstractSkeleton()
\internal