QShaderData Class
class Qt3DRender::QShaderDataProvides a way of specifying values of a Uniform Block or a shader structure. More...
| Header: | #include <Qt3DRender/QShaderData> |
| Inherits: | Qt3DCore::QComponent |
Public Functions
| virtual | ~QShaderData() |
| PropertyReaderInterfacePtr | propertyReader() const |
Reimplemented Public Functions
| virtual bool | event(QEvent *event) override |
Detailed Description
\inmoduleQt3DRender
Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.
\since5.5
Member Function Documentation
[virtual noexcept] QShaderData::~QShaderData()
\internal
[override virtual] bool QShaderData::event(QEvent *event)
Reimplements: QObject::event(QEvent *e).
\internal
PropertyReaderInterfacePtr QShaderData::propertyReader() const
QShaderData::propertyReader Returns the PropertyReaderInterfacePtr for this shader data