QPerVertexColorMaterial Class
class Qt3DExtras::QPerVertexColorMaterialThe QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. \inmodule Qt3DExtras \since 5.7 \inherits Qt3DRender::QMaterial. More...
| Header: | #include <QPerVertexColorMaterial> |
| Inherits: | Qt3DRender::QMaterial |
Public Functions
| virtual | ~QPerVertexColorMaterial() |
Detailed Description
\ingroupqt3d-extras-materials
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rough surface reflections with the lights
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation
[virtual noexcept] QPerVertexColorMaterial::~QPerVertexColorMaterial()
Destroys the QPerVertexColorMaterial