SDL_GetRelativeMouseState — Retrieve the current state of the mouse
#include "SDL.h"
Uint8
SDL_GetRelativeMouseState( |
int *x, |
int *y); |
The current button state is returned as a button bitmask,
which can be tested using the SDL_BUTTON(X) macros, and
x and y are set to the change in the
mouse position since the last call to SDL_GetRelativeMouseState or since event
initialization. You can pass NULL for either x or y.
SDL_GetMouseState(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |