SDL_JoyButtonEvent — Joystick button event structure
| typedef | struct { | |||
| Uint8 |
type; |
|||
| Uint8 |
which; |
|||
| Uint8 |
button; |
|||
| Uint8 |
state; |
|||
| } SDL_JoyButtonEvent; | ||||
typeSDL_JOYBUTTONDOWN or
SDL_JOYBUTTONUP
whichJoystick device index
buttonJoystick button index
stateSDL_PRESSED or
SDL_RELEASED
SDL_JoyButtonEvent is a
member of the SDL_Event union
and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.
A SDL_JOYBUTTONDOWN or
SDL_JOYBUTTONUP event occurs
when ever a user presses or releases a button on a joystick.
The field which is
the index of the joystick that reported the event and
button is the index
of the button (for a more detailed explaination see the
Joystick section).
state is the current
state or the button which is either SDL_PRESSED or SDL_RELEASED.
SDL_Event(3), Joystick Functions, SDL_JoystickEventState(3), SDL_JoystickGetButton(3)
| COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |