|
| bool | simgrid::s4u::this_actor::is_maestro () |
| |
| void | simgrid::s4u::this_actor::sleep_for (double duration) |
| | Block the actor sleeping for that amount of seconds (may throws hostFailure) More...
|
| |
| void | simgrid::s4u::this_actor::sleep_until (double timeout) |
| |
| template<class Rep , class Period > |
| void | simgrid::s4u::this_actor::sleep_for (std::chrono::duration< Rep, Period > duration) |
| |
| template<class Duration > |
| void | simgrid::s4u::this_actor::sleep_until (const SimulationTimePoint< Duration > &timeout_time) |
| |
| void | simgrid::s4u::this_actor::execute (double flop) |
| | Block the actor, computing the given amount of flops. More...
|
| |
| void | simgrid::s4u::this_actor::execute (double flop, double priority) |
| | Block the actor, computing the given amount of flops at the given priority. More...
|
| |
| void | simgrid::s4u::this_actor::parallel_execute (int host_nb, sg_host_t *host_list, double *flops_amount, double *bytes_amount) |
| |
| void | simgrid::s4u::this_actor::parallel_execute (int host_nb, sg_host_t *host_list, double *flops_amount, double *bytes_amount, double timeout) |
| |
| ExecPtr | simgrid::s4u::this_actor::exec_init (double flops_amounts) |
| |
| ExecPtr | simgrid::s4u::this_actor::exec_async (double flops_amounts) |
| |
| aid_t | simgrid::s4u::this_actor::get_pid () |
| | Returns the actor ID of the current actor). More...
|
| |
| aid_t | simgrid::s4u::this_actor::get_ppid () |
| | Returns the ancestor's actor ID of the current actor. More...
|
| |
| std::string | simgrid::s4u::this_actor::get_name () |
| | Returns the name of the current actor. More...
|
| |
| const char * | simgrid::s4u::this_actor::get_cname () |
| | Returns the name of the current actor as a C string. More...
|
| |
| Host * | simgrid::s4u::this_actor::get_host () |
| | Returns the name of the host on which the actor is running. More...
|
| |
| void | simgrid::s4u::this_actor::suspend () |
| | Suspend the actor. More...
|
| |
| void | simgrid::s4u::this_actor::yield () |
| | yield the actor. More...
|
| |
| void | simgrid::s4u::this_actor::resume () |
| | Resume the actor. More...
|
| |
| bool | simgrid::s4u::this_actor::is_suspended () |
| |
| void | simgrid::s4u::this_actor::exit () |
| | kill the actor. More...
|
| |
| void | simgrid::s4u::this_actor::on_exit (std::function< void(int, void *)> fun, void *data) |
| | Add a function to the list of "on_exit" functions. More...
|
| |
| void | simgrid::s4u::this_actor::migrate (Host *new_host) |
| | Migrate the actor to a new host. More...
|
| |