#!/bin/sh if [ $# -gt 1 -o \( $# = 1 -a "$1" != "debug" \) ]; then \ echo Usage: "$0 [debug]"; exit 1; \ fi if [ $# -eq 1 ]; then \ UGLIFY=cat; \ UGLIFYOPT=""; \ else \ UGLIFY=terser; \ UGLIFYOPTIONS="-m -c --comments"; \ fi GL_MATRIX_VERSION=2.4.0 GL_MATRIX_DIR=gl-matrix-$GL_MATRIX_VERSION GL_MATRIX_DIR_PRUNED=$GL_MATRIX_DIR-pruned if test ! -r $GL_MATRIX_DIR_PRUNED; then \ TEMPDIR=`mktemp -d` TARFILE=$TEMPDIR/$GL_MATRIX_DIR.tar.gz wget https://github.com/toji/gl-matrix/archive/v$GL_MATRIX_VERSION.tar.gz --output-document=$TARFILE tar -zxf $TARFILE mv $GL_MATRIX_DIR $GL_MATRIX_DIR_PRUNED rm -r $TEMPDIR cd $GL_MATRIX_DIR_PRUNED patch -p1 < ../patches/$GL_MATRIX_DIR_PRUNED.patch npm install npm run build-all echo "/*@license for gl-matrix mat3 and mat4 functions:" > LICENSE.js echo "*/"| cat LICENSE.md - >> LICENSE.js cd .. fi SHADERS=`mktemp` echo "let vertex=\`" > $SHADERS echo "\`;" | cat webgl/vertex.glsl - >> $SHADERS echo "let fragment=\`" >> $SHADERS echo "\`;" | cat webgl/fragment.glsl - >> $SHADERS echo | cat webgl/license $GL_MATRIX_DIR_PRUNED/LICENSE.js \ $SHADERS $GL_MATRIX_DIR_PRUNED/dist/gl-matrix.js - webgl/gl.js | \ $UGLIFY $UGLIFYOPTIONS > base/webgl/asygl.js rm $SHADERS